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- ----- 1937 -----
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- ----- 1936 -----
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- ----- 1935 -----
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- ----- 1934 -----
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- ----- 1933 -----
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- ----- 1932 -----
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- ----- 1931 -----
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- ----- 1930 -----
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- ----- 1929 -----
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- ----- 1928 -----
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- ----- 1927 -----
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- ----- 1926 -----
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- ----- 1925 -----
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- ----- 1924 -----
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- ----- 1923 -----
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- ----- 1922 -----
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- ----- 1921 -----
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- ----- 1920 -----
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- ----- 1919 -----
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- ----- 1918 -----
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- ----- 1917 -----
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- ----- 1916 -----
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- ----- 1915 -----
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- ----- 1914 -----
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- ----- 1913 -----
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- ----- 1912 -----
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- ----- 1911 -----
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- ----- 1910 -----
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- ----- 1909 -----
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- ----- 1908 -----
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- ----- 1907 -----
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- ----- 1906 -----
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- ----- 1905 -----
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- ----- 1904 -----
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- ----- 1903 -----
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- ----- 1902 -----
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- ----- 1901 -----
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- ----- 1900 -----
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June 2007
- 2 participants
- 37 discussions
-------- Original-Nachricht --------
Betreff: ICST - Ambi-sys 2008
Datum: Tue, 19 Jun 2007 09:49:07 -0400
Von: info(a)icstconferences.org
Antwort an: info(a)icst.org
An: lars.wolf(a)acm.org
The First International Conference on Ambient Media and Systems
(Ambi-sys 2008)
Quebec City, Canada, February 11 � 14, 2008
http://www.ambi-sys.org/
IMPORTANT DATES
**************************************************
Manuscript submission due: August 31, 2007
Acceptance notification: November 15, 2007
Final manuscript due: December 15, 2007
Workshop proposal submissions: June 15, 2007
Workshop acceptance notification: June 22, 2007
**************************************************
SCOPE: Ambient media and systems culminate from the emergence of mobile
communication, sensor-actuator technology, virtual environments, and
interactive computing. They represent the vision of an all-encompassing
multimedia networking environment with human interaction at its core.
Advances in computer and communication technologies have the potential
to offer people an unprecedented level of convenience and flexibility
for living and working. Such technologies need to be closely integrated
with human interactions and activity, allowing greater support for smart
solutions that improve quality of life, productivity, understanding and
intelligence within their situated environment. Ambi-sys focuses on
emerging technologies, services and solutions for new, human-centric
intelligent ambient environments. The conference is structured into the
following areas, each of which focuses on improving the state-of-the-art
for ambient media and systems:
- Media and Content Provision
- Human Interface and Interaction
- Communications and Networking
- Intelligence and Automation
Journal special issue: Selected papers of the conference will be
included in a special issue of the ACM/Springer Mobile Networks and
Applications.
Student paper awards: Four student prizes will be awarded to the best
papers authored by full time students as first author.
Workshops: Proposals for workshops should highlight the motivation for
the workshop and stress how the proposers intend to provide more insight
into the conference topics. Workshop proposals should be submitted to
the workshop chair, K. Selcuk Candan (candan(a)asu.edu), by June 15, 2007.
Please include the title of the workshop, a description of the topic,
motivation for the workshop, the names of key organizers such as program
chair(s), and a tentative list of PC members. Prior contact with the
workshop chair is encouraged.
--------------------------------------------------
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[Fwd: ICST - WiOpt'08: 6th International Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks]
by Lars Wolf 18 Jun '07
by Lars Wolf 18 Jun '07
18 Jun '07
-------- Original-Nachricht --------
Betreff: ICST - WiOpt'08: 6th International Symposium on Modeling and
Optimization in Mobile, Ad Hoc, and Wireless Networks
Datum: Mon, 18 Jun 2007 14:48:04 -0400
Von: info(a)icstconferences.org
Antwort an: info(a)icst.org
An: wolf(a)ibr.cs.tu-bs.de
We apologize in advance if you receive multiple copies of this CFP.
********************************************************************
##### ANNOUNCEMENT / CALL FOR PAPER ######
WiOpt'08
6th Intl. Symposium on Modeling and Optimization
in Mobile, Ad Hoc, and Wireless Networks
March 31 - April 4, Berlin, Germany
http://www.wiopt.org
Scope of the Symposium
This symposium intends to bring together researchers and practitioners
working on optimization of wireless network design and operations. It
welcomes works on different perspectives, including performance analysis
and simulation, protocol design, numerical communication and optimization
theory, for all forms of wireless networks: cellular, wide, metropolitan,
local and personal-area networks, dense and sparse ad-hoc networks, domain
specific vehicular, public-transport, application-specific sensor
networks, as well as any combination of these.
Topics of interest include, but are not limited to:
* Modeling, simulations and measurements
* Protocol design
* Spectrum allocation
* Security and intrusion detection
* Pricing and incentives
* Scalability, manageability and optimization
* System capacity and performance
* Mobility and multihoming
* Opportunistic and cooperative scheduling
* Cognitive radio
* Interference control
* Energy efficiency
Submissions
The submission format for the papers is an extended abstract, up to eight
pages long. Please use the IEEE Transactions format, 11 pt character size,
one column text, one-and-a-half line spacing, letter paper. This page
budget should contain all figures, tables, references, etc. The extended
abstract should also include a brief abstract of up to 150 words. The
submission will be handled via EDAS ( http://edas.info ). Only PDF files
are acceptable; please make sure that the paper prints without problems
(take care to embed all required fonts, etc.).
Adjunct Workshops
Several one-day workshops are planned to accompany the main WiOpt Symposium:
WiNMee/WiTMeMo 2008 : International Workshop On Wireless Network Measurement
RAWNET 2008 : Resource Allocation in Wireless Networks
SPASWIN 2008: Spatial Stochastic Models for Wireless Networks
WNC3 2008 : Wireless Networks: Communication, Cooperation and Competition
Important Dates
Conference: April 1-3, 2008
Workshops: March 31-April 4, 2008
Submission deadline: October 1, 2007
Notification of acceptance: December 15, 2007
Camera-ready copy: January 15, 2007
--------------------------------------------------
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18 Jun '07
-------- Original-Nachricht --------
Betreff: [Tccc] CFP: INFOCOM 2008 (Paper registration just 1 week away!)
Datum: Mon, 18 Jun 2007 12:36:11 -0500
Von: Byrav Ramamurthy <byrav(a)cse.unl.edu>
An: tccc(a)cs.columbia.edu
(Our apologies if you receive duplicate messages.)
==========================================================================
CALL FOR PAPERS
The 27th Annual Conference of the IEEE Communications Society
IEEE INFOCOM 2008
Sponsored by IEEE Communications Society
April 13-19, 2008
Phoenix, Arizona, USA
Conference URL: http://www.ieee-infocom.org/2008/
EDAS URL: http://www.edas.info/newPaper.php?c=5065&
Author Guidelines:
http://cse.unl.edu/~byrav/INFOCOM2008/author-instructions.html
==========================================================================
Important Dates:
================
Registration due: June 25, 2007, 11:59 PM PDT (required)
Full paper due: July 2, 2007, 11:59 PM PDT (firm)
Notification of acceptance November 12, 2007
Final version due January 15, 2008
Specialized Workshops April 13, 18, 2008
Conference Sessions April 15-17, 2008
Mini-conference April 14, 2008
Topics of Interest:
===================
The IEEE INFOCOM 2008 conference seeks papers describing significant
research contributions to the field of computer and data communication
networks. We invite submissions on network architecture, design,
implementation, operations, analysis, measurement, performance, and
simulation. Topics of interest include, but are not limited to, the
following:
* Ad hoc mobile networks
* Addressing & location management
* Broadband access technologies
* Capacity planning
* Cellular & broadband wireless nets
* Congestion control
* Content distribution
* Cross layer design and optimization
* Cyber-physical computing/networking
* Denial of service
* Delay/disruption tolerant networks
* Future Internet design
* Implementation & experimental testbeds
* Middleware support for networking
* Mobility models & systems
* Multicast & anycast
* Multimedia protocols and networking
* Network applications & services
* Network architectures
* Network control
* Network management
* Network simulation and emulation
* Novel network architectures
* Optical networks
* Peer-to-peer communications
* Performance evaluation
* Power control and management
* Pricing & billing
* Resource allocation & management
* Routing protocols
* Scheduling & buffer management
* Security, trust, & privacy
* Self-organizing networks
* Sensor nets & embedded systems
* Service overlays
* Switches & switching
* Topology characterization & inference
* Traffic measurement and analysis
* Traffic engineering, & control
* Virtual & overlay networks
* Web services & performance
* Wireless mesh networks and protocols
Submission:
===========
Authors should prepare a Portable Document Format (PDF) version of
their full paper. Papers must be no longer than NINE (9) pages, in
font size no smaller than 10 points, and must fit properly on US
"Letter"-sized paper (8.5 x 11 inches). Submission and formatting
instructions are available at:
http://cse.unl.edu/~byrav/INFOCOM2008/author-instructions.html
The deadline for registering the TITLE and the ABSTRACT of the paper
with the EDAS electronic submission system is June 25, 2007, 11:59PM
PDT and the deadline for submitting the complete PAPER is July 2,
2007, 11:59 PM PDT. See the above websites for detailed formatting
and submission instructions.
In the event that a paper cannot be included in the main conference
program, authors may be invited to submit an abbreviated version (5
pages) of the paper to be considered for inclusion in the IEEE INFOCOM
2008 mini-conference.
Organizing Committee:
=====================
General Chair:
Douglas Merrill, Google, USA
General Vice-Chair:
Debanjan Saha, IBM T. J. Watson Research Center, USA
Technical Program Co-Chairs:
Jennifer C. Hou, University of Illinois at Urbana Champaign, USA
Shivkumar Kalyanaraman, Rensselaer Polytechnic Institute, USA
Krishna Sivalingam, University of Maryland, Baltimore County, USA
EDAS Chair:
Byrav Ramamurthy, University of Nebraska-Lincoln, USA
Mini-conference Co-chairs:
K.K. Ramakrishnan, AT&T Labs Research, USA
Byrav Ramamurthy, University of Nebraska-Lincoln, USA
Publication Co-chairs:
Sergey Gorinsky, Washington University in Saint Louis, USA
Chonggang Wang, University of Arkansas, USA
Panel Co-chairs:
Guoliang (Larry) Xue, Arizona State University, USA
Junshan Zhang, Arizona State University, USA
Workshop Co-chairs:
Ehab Al-Shaer, DePaul University, USA
Mohamed Eltoweissy, Virginia Tech, USA
Poster Co-chairs:
Qian Zhang, Hong Kong University of Science and Technology, China
Xi Zhang, Texas A&M University, USA
Student Activities Chair:
Chunming Qiao, SUNY at Buffalo, USA
Student Travel Grants Co-chairs:
Vinod Vokkarane, University of Massachusetts, Dartmouth, USA
Hongyi Wu, University of Louisiana, USA
TPC Meeting Arrangements Co-Chairs:
Suresh Subramaniam, George Washington University, USA
Susan Cheng, George Washington University, USA
Infrastructure Chair:
Peter Baker, Google, USA
Public Relations Chair:
Xuemin (Sherman) Shen, University of Waterloo, Canada
Local Activities Chair:
Korianne Cremona, Google, USA
Local Arrangements Chair:
Naomi Devlin, Google, USA
Standing Committee Chair:
Harvey Freeman, HAF Consulting, Inc., USA
==========================================================================
_______________________________________________
Tccc mailing list
Tccc(a)lists.cs.columbia.edu
https://lists.cs.columbia.edu/cucslists/listinfo/tccc
1
0
-------- Original-Nachricht --------
Betreff: [Tccc] CFP : CoNEXT'2007
Datum: Mon, 18 Jun 2007 11:08:52 +0200
Von: Olivier Bonaventure <Olivier.Bonaventure(a)uclouvain.be>
Antwort an: Olivier Bonaventure <Olivier.Bonaventure(a)uclouvain.be>
An: TCCC List <tccc(a)cs.columbia.edu>
CC: Olivier Bonaventure <Olivier.Bonaventure(a)uclouvain.be>, Roch
Guerin <guerin(a)ee.upenn.edu>
CoNEXT'2007
Columbia University, New York, U.S.A
10-13 December, 2007
Sponsored by ACM SIGCOMM
http://www.sigcomm.org/co-next2007/
Important dates :
Abstract registration: June 29th, 2007
Submission: July 7th, 2007
Notification: September 25th, 2007
Final version: October 15th, 2007
CoNEXT seeks to foster open discussions on technology alternatives
and to be a forum accommodating multiple viewpoints. It is committed
to a fair and thorough review process that will provide authors of
submitted papers with sound and detailed feedback.
CoNEXT 2007 solicits papers that help better understand today's
networks and how their performance and functionality can be improved,
as well papers proposing new approaches and systems on how to design
and operate the next generation of networks. Additionally, papers
reporting on the deployment and performance of services or exploring
network functionality aimed at better supporting new services are
also welcome. Relevant topics for the conference include, but are
not limited to the following:
- Internet measurements and modelling
- Economic aspects of the Internet
- Implementation and experimental evaluation of network
protocols/applications
- Network security and deep packet inspection
- Networked games, multimedia applications
- Routing and traffic engineering
- Peer-to-peer and overlay networks
- Wireless and mobile networks
- Ad hoc and sensors networks
- Delay and disruption tolerant networks
- New networking protocols, architectures, and addressing schemes
- Autonomic and dependable communications
Submitted papers must be original, unpublished, and not have been
submitted to another conference or journal for publication. Papers
must be submitted in electronic format following the instructions
provided on the CoNEXT web site and must be no more than 12 pages
in the ACM SIGCOMM format (strictly enforced). Proceedings will be
published by ACM, appear in ACM's digital library and the best
papers will be forwarded to the IEEE/ACM Transactions on Networking
for possible fast-track publication.
Conference Chairs
Jim Kurose, University of Massachusetts, Amherst, U.S.A.
Henning Schulzrinne, Columbia University, U.S.A.
Program Chairs
Olivier Bonaventure, Universite catholique de Louvain, Belgium
Roch Guerin, University of Pennsylvania, U.S.A.
CoNEXT 2007 is supported by Cisco and Thomson.
Additional information may be found on
http://www.sigcomm.org/co-next2007/
_______________________________________________
Tccc mailing list
Tccc(a)lists.cs.columbia.edu
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1
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18 Jun '07
-------- Original-Nachricht --------
Betreff: MobiCom 2007 -- Student Poster Session -- Deadline extension
Datum: Sun, 17 Jun 2007 14:06:28 -0400
Von: S.S.Ravi <ravi(a)CS.ALBANY.EDU>
Antwort an: S.S.Ravi <ravi(a)CS.ALBANY.EDU>
An: SIGMOBILE-MEMBERS(a)LISTSERV.ACM.ORG
Please note that the deadline for submitting two page extended
abstracts to the MobiCom 2007 Student Poster Session and the
Student Research Competition (SRC) has been extended to Friday,
June 29, 2007.
Please refer to the URL (http://www.sigmobile.org/mobicom/2007/src.html)
for information regarding the submission requirements.
Thanks.
-- Paolo Penna S. S. Ravi
Co-Chairs of Student Poster Session and SRC
1
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[Fwd: [Tccc] [mycolleagues] Call for papers - Special issue of Computer Communications (fwd)]
by Lars Wolf 18 Jun '07
by Lars Wolf 18 Jun '07
18 Jun '07
-------- Original-Nachricht --------
Betreff: [Tccc] [mycolleagues] Call for papers - Special issue of
Computer Communications (fwd)
Datum: Sat, 16 Jun 2007 22:02:15 -0300 (BRT)
Von: Carlos Becker Westphall <westphal(a)inf.ufsc.br>
An: tccc(a)cs.columbia.edu
---------- Forwarded message ----------
Date: Tue, 12 Jun 2007 18:44:30 -0400 (EDT)
From: SHERALI ZEADALLY <ag8673(a)wayne.edu>
To: mycolleagues(a)grid.lrg.ufsc.br
Subject: [mycolleagues] Call for papers - Special issue of Computer
Communications
Apologies for any cross-postings
--------------------------------
CALL FOR PAPERS
Computer Communications
Special Issue on Mobility Protocols for ITS/VANET
Information technologies and mobile communications have penetrated
various intelligent transportation system (ITS)
services on-the-road such as dedicated short range communications (DSRC)
for electronic toll collection,
WiFi hotspots for traveler and traffic information services, and
GSM/GPRS/WCDMA cellular networks and GPS for
advanced navigation, route guidance and vehicular positioning systems.
Each system or technology has its own pros and cons.
There are significant challenges that need to be addressed on how to
integrate these heterogeneous access networks effectively
to deliver ubiquitous connectivity, i.e., to achieve seamless handoff
and device mobility among different networks, for ITS services.
Many technological breakthroughs are required for each layer and
mobility protocol technology shows great promise to enable ubiquitous
service access and connectivity for ITS. Mobility protocols maintain
end-to-end connections between mobile nodes and their corresponding
nodes even when mobile nodes change their point of attachment of the
access network.
This special issue focuses on protocols for mobility, i.e., protocols
that support mobile links and possible handoffs for intelligent
transportation systems and vehicular ad hoc networking (VANET). It will
cover the following topical areas but are not limited to:
* Communication and service architecture of mobility supported ITS
* Algorithms and protocols for ITS and VANET
* Handoff mechanisms for mobility supported ITS
* Mobile routing and network mobility protocols for ITS?and VANET
* Mobile IPv4/IPv6 for ITS
* QoS issues for ITS and VANET
* Security protocols for ITS
* Media access control and ad hoc routing protocols for inter-vehicular
networks
* Mobile sensor networks for traffic and incident management
* Performance modeling and evaluation of mobility protocols for ITS
* Field trials and performance measurement of ITS or VANET systems,
characterization of wireless performance on ITS/VANETs
* Implementation of mobility support ITS subsystems and services
* Roadside-to-vehicle and vehicle-to-vehicle communication
Guest Editors
Han-Chieh Chao
(Corresponding Editor)
College of Electrical Engineering & Computer Science
National Ilan University
I-Lan, Taiwan, ROC
hcc(a)niu.edu.tw
Sherali Zeadally
Department of Computer Science and Information Technology
University of the District of Columbia
Washington, DC 20008, USA
szeadally(a)udc.edu
Submission Details
We seek original contributions not currently under review by other
journals. All papers for this section must be submitted in PDF format
through Computer Communications web site at
http://www.ees.elsevier.com/comcom. Submissions will each receive a
minimum of three reviews.
Details about preparing your submission can be obtained through the
following link:
http://www.elsevier.com/framework_products/promis_misc/130606Comcom.pdf.
Paper Submission Deadline:
July 1, 2007
First Reviews: September 1, 2007
Revised Paper Deadline: October 1, 2007
Final Reviews: November 15, 2007
Final Manuscripts: December 15, 2007
Publication: First Quarter of 2008
----------------------------------------
_______________________________________________
mycolleagues mailing list
mycolleagues(a)grid.lrg.ufsc.br
http://grid.lrg.ufsc.br/mailman/listinfo/mycolleagues
_______________________________________________
Tccc mailing list
Tccc(a)lists.cs.columbia.edu
https://lists.cs.columbia.edu/cucslists/listinfo/tccc
1
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-------- Original-Nachricht --------
Betreff: Call for papers: SPIE/ACM MMCN 2008
Datum: Sat, 16 Jun 2007 12:41:51 -0400
Von: Michael Zink <zink(a)newworld.cs.umass.edu>
An: wolf(a)ibr.cs.tu-bs.de
Our apologies if you have received multiple copies.
=====================================================================
Call for Papers and Announcement
SPIE/ACM MMCN 2008
Multimedia Computing and Networking 2008
http://mirage.cs.uoregon.edu/mmcn2008
In cooperation with: ACM SIG Multimedia
Part of the IS&T/SPIE International Symposium on Electronic Imaging
30 and 31 January 2008
San Jose Marriott and San Jose Convention Center
San Jose, CA, USA
=====================================================================
For 15 years, the multimedia computing and networking conference has brought
together researchers, practitioners and developers to contribute new
ideas in
all facets of multimedia systems, networking, applications, and other
related
areas of computing. Traditionally the conference features presentations
of full
and short papers, a keynote talk, and a panel of experts. Presenters are
encouraged to make multimedia presentations and demonstrate their proposed
solutions. Authors of a few accepted papers with the highest quality are
invited to submit the extended version of their papers to a special issue of
ACM/Springer Multimedia Systems Journal.
Original papers on all emerging technologies and traditional
areas of multimedia, including but not limited to:
Multimedia Computing
. multimedia OS services
. power-aware systems
. video-on-demand services
. mixed and augmented reality systems
Measurement and Modeling
. performance measurement of multimedia systems
. statistical modeling of server traffic and server software
. multimedia system simulations and benchmark comparisons
Multimedia Networking
. home, mobile and broadband networks
. QoS control and scheduling
. push technologies and content distribution
. peer-to-peer media systems
. Internet data streaming, delivery and wide-area caching
. multimedia security and rights management
Case Studies and Applications
. multimedia search engines
. entertainment and networked games
. distributed augmented and virtual reality
. multimedia authoring
Authors are invited to submit both research and industrial papers on
original,
unpublished work that is not currently under submission at any other
conference.
Papers whose contributions are supported by experimental evaluations are
strongly encouraged. Both full and short papers are considered. Full paper
submissions should not exceed 12 single-spaced, single column pages
including
figures, tables, and references, using a typeface no smaller than 10 points.
Short paper submissions should not exceed 8 pages. All papers must be
electronically submitted to the conference website at
http://www.electronicimaging.org. Please also submit a 500-word text
abstract
with your paper submission that includes your topic area. Further
information
about MMCN'08 can be found at http://mirage.cs.uoregon.edu/mmcn2008.
| Full Paper for Review Due: 16 July 2007 |
| Short Paper for Review Due: 16 July 2007 |
| Final Manuscript Due: 12 November 2007 |
| 200-word Final Summary Due: 19 November 2007 |
| Proceedings of this conference will be published and |
| available at the meeting. |
Conference Chairs:
Reza Rejaje, Univ. of Oregon (USA)
Roger Zimmermann, National Univ. of Singapore (Singapore)
Publicity Co-Chairs:
Wei Tsang Ooi, National Univ. of Singapore (Singapore)
Andreas Mauthe, Lancaster Univ. (UK)
Michael Zink, Univ. of Massachusetts/Amherst (USA)
Program Committee:
Tarek Abdelzaher, Univ. of Illinois/Urbana-Champaign (USA)
Kevin Almeroth, Univ. of California/Santa Barbara (USA)
Scott A. Brandt, Univ. of California/Santa Cruz (USA)
Surendar Chandra, Univ. of Notre Dame (USA)
Mark Claypool, Worcester Polytechnic Institute (USA)
David Hung-Chang Du, Univ. of Minnesota (USA)
Wu-chi Feng, Portland State Univ. (USA)
Pascal Frossard, Swiss Federal Institute of Technology/Lausanne
(Switzerland)
Christos Gkantsidis, Microsoft Research (UK)
Carsten Griwodz, Univ. of Oslo (Norway)
Yang Guo, Thomson Lab (USA)
Ahsan Habib, Siemens TTB Center/Berkeley (USA)
Mohamed Hefeeda, Simon Fraser University (Canada)
P�l Halvorsen, Simula Research Laboratory (Norway)
Seon Ho Kim, Univ. of Denver (USA)
Baochun Li, Univ. of Toronto (Canada)
Kang Li, Univ. of Georgia (USA)
Andreas Mauthe, Lancaster Univ. (UK)
Ketan Mayer-Patel, Univ. of North Carolina/Chapel Hill (USA)
Klara Nahrstedt, Univ. of Illinois/Urbana-Champaign (USA)
Wei Tsang Ooi, National Univ. of Singapore (Singapore)
Karsten Schwan, Georgia Institute of Technology (USA)
Subhabrata Sen, AT&T Labs-Research (USA)
Nalini Venkatasubramanian, Univ. of California/Irvine (USA)
Dongyan Xu, Purdue Univ. (USA)
Zhi-Li Zhang, Univ. of Minnessotta (USA)
Michael Zink, Univ. of Massachusetts/Amherst (USA)
1
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-------- Original-Nachricht --------
Betreff: CCNC 2008 - Call for Technical Session Papers Deadline
Datum: Thu, 14 Jun 2007 11:58:03 -0400
Von: meetings(a)comsocconferences.org
An: conferencesx(a)comsocconferences.org
WELCOME TO THE 5th ANNUAL IEEE CONSUMER COMMUNICATIONS AND NETWORKING
CONFERENCE 2008 (CCNC)
Don’t Delay: Call for Technical Session Papers Deadline is 29 June 2007
IEEE Consumer Communications and Networking Conference, sponsored by
IEEE Communications Society, is a major annual international conference
organized with the objective of bringing together researchers,
developers, and practitioners from academia and industry working in all
areas of consumer communications and networking. With world class
keynote speakers, Six Technical Tracks, Special Sessions, Tutorial and
Workshop programs that are already filled to bursting CCNC 2008 promises
to be bigger and better than ever!
Keynote Speakers are:
Dr. Henry Tirri, Research Fellow and Head of System Research Centers,
Nokia Research
Michail Bletsas, Chief Connectivity Officer, One Laptop Per Child
Dr. Hosoo Lee, Executive VP/Director of Software Laboratories in
Corporate Technology Operations, Samsung Electronics
Technical Session Tracks
- Wireless Routing and Transport
- Network Access and Communications
- Multimedia Networking
- Communications and Information Security
-P2P Networking and Content Distribution
- Emerging Technologies and Applications
IMPORTANT Deadline Dates for Technical Sessions Papers
Technical Papers Due: 29 June 2007
Acceptance Notification: 14 September 2007
Final Camera Ready Artwork: 5 October 2007
All accepted papers will be included in IEEE eXplore and registered in
the Engineering Information Index and selected papers will be candidates
for publication in special section of IEEEE Communications Magazine.
Other Important Information and Deadlines
Special Sessions
- P2P Media Streaming
- Image/Video Processing & Wireless Sensor Networks
- Sensor Networks in Intelligent Transportation Systems
- Beyond GPS: Where Navigation meets Consumer Communications
Special Sessions Papers Due: 22 July 2007
Acceptance Notification: 14 September 2007
Final Camera Ready Artwork: 5 October 2007
Workshops
- 4th IEEE International Workshop on Digital Rights Management Impact on
Consumer Communications
- 4th IEEE International Workshop on Networking Issues in Multimedia
Entertainment (NIME ’08)
- 2nd IEEE Broadband Wireless Access Workshop (BWSWS 2008)
- 2nd IEEE Workshop on Cognitive Radio Networks in conjunction with CCNC
2008
- 1st IEEE International Workshop on Digital Entertainment and Creative
Technology
- 1st IEEE Peer-to-Peer for Handheld Devices Workshop (P2P HD 2008)
Workshop Paper Dues: 22 July 2007
Acceptance Notification: 14 September 2007
Final Camera-ready Copy: 5 October 2007
Tutorials & Demonstrations
We're still filling out the Tutorial and Demonstration programs - if you
have a proposal for either then please let us know.
Tutorial Deadline
Submission Deadline Date: 17 August 2007
Acceptance Notification 1 September 2007
Demonstration Deadline
Submission Deadline Date 7 September 2007
Acceptance Notification 20 September 2007
For a full list of all the deadlines, and the requirements for
submissions, please visit http://www.ieee-ccnc.org/. There are also many
Patron opportunities if you want to be associated with the biggest and
best Consumer Communications and Networking event in the world then
please let us know.
General Co-Chairs
Stan Moyer, Telcordia Technologies, USA
Dave Marples, Technolution B.V., UK
Technical Program Chair
Bin Wei, AT&T Labs, USA
Steering Committee Chair
Rob Fish, NETovations Group, USA
Publicity Chair
Alexander Gelman, NETovations Group, USA
To unsubscribe from this IEEE Communications Society Meetings and
Conferences mailing list, go to:
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to conferencesx-remove(a)comsocconferences.org.
You can also request removal by mail. Please send a note with your
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and the list name (Conferencesx(a)comsocconferences.org) to
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1
0
[Fwd: Call for Posters/Demos (deadline 02 July), WiNTECH 2007, A workshop in MobiCom 2007]
by Lars Wolf 14 Jun '07
by Lars Wolf 14 Jun '07
14 Jun '07
-------- Original-Nachricht --------
Betreff: Call for Posters/Demos (deadline 02 July), WiNTECH 2007, A
workshop in MobiCom 2007
Datum: Wed, 13 Jun 2007 20:35:34 +0530
Von: Bhaskaran Raman <braman(a)CSE.IITK.AC.IN>
Antwort an: Bhaskaran Raman <braman(a)CSE.IITK.AC.IN>
An: SIGMOBILE-MEMBERS(a)LISTSERV.ACM.ORG
Note: we have extended the poster/demo submission deadline to
Mon 02 July 2007.
WiNTECH 2007: The Second ACM International Workshop on Wireless
Network Testbeds, Experimental evaluation and CHaracterization
A workshop in MobiCom 2007
10 Sep 2007, Montreal, QC, Canada
In recent years, some wireless technologies (e.g., WiFi, sensor
networks) have matured to the point of finding wide acceptance in the
real-world and leading to many new and interesting applications. At
the same time, several new networking and radio technologies (e.g.,
dynamic spectrum access, UWB) are emerging to address the performance
limitations of existing technologies and make wireless networking more
ubiquitous. Realistic evaluation of such diverse set of technologies
and their mutual interactions will play a major role in identifying
the key performance bottlenecks, thus shape future advances in
wireless technology. The importance of testbed-based evaluation of
wireless network protocols/applications as well as characterization of
real-world aspects using traces from operational networks is gaining
wider recognition in the mobile and wireless networking research
community.
This workshop intends to bring together researchers working in the
broad area of experimental wireless networking. This workshop will
serve as a forum to share new ideas/experiences in all experimental
aspects of wireless networks and systems, and facilitate discussions
of key unresolved challenges in this area.
The workshop program will include an interactive session with demos
and posters. We welcome demonstrations of novel wireless network
testbed capabilities and measurement results. The posters may describe
work in progress and offers an excellent opportunity for feedback and
discussions on early research.
Topics of interest include, but are not limited to:
* Design and evaluation of wireless testbeds, prototypes and
platforms
* Experiences/lessons from recent testbed deployments
* Hybrid experimentation approaches combining use of multiple
evaluation methodologies
* Integration of diverse and distributed testbed infrastructures
* Testbed management issues and monitoring support
* Wireless testbed case studies
* Experimental evaluation of applications and protocols, including
the impact of cross-layer interactions
* Large-scale and heterogeneous wireless network evaluations
* Approaches for real-world evaluation of mobile networks
* Evaluation environments for sensor and satellite networks
* Techniques for improving reproducibility of real-world testing
* Implementation approaches to ease transition between different
evaluation methodologies
* New measurement methodologies and infrastructures
* Measurement and characterization (modeling) of real-world
aspects of wireless networks such as usage patterns, traffic,
mobility and channel characteristics
* Interference and spectrum usage measurements
* Validation of existing simulation models, and results across
different testbeds/evaluation methodologies
* Software tools in support of measurements, trace/data collection
and management
Important Dates
* Poster/demo submission deadline: Mon 02 Jul 2007, 23:59 EDT
* Poster/demo notification: Mon 09 Jul 2007
* Camera ready submission: Mon 16 Jul 2007, 23:59 EDT
* Workshop date: Mon 10 Sep 2007
Poster/demo submission instructions
Please make poster and demo submissions by providing a writeup as per
the following requirements:
* A maximum of TWO 8.5"x11" pages (including figures, tables, and
references)
* The writeup must be in two-column format, using 10-point size or
greater and reasonable margins
* It must use PDF format
Submit by emailing your poster/demo writeup (pdf file) to: Bhaskaran
Raman, (braman [at] cse [dot] iitk [dot] ac [dot] in)
WiNTECH'07 Website
http://www.cse.iitk.ac.in/wintech07/
TPC chairs:
Peter Steenkiste, Carnegie Mellon University
(prs [at] cs [dot] cmu [dot] edu)
Bhaskaran Raman, IIT Kanpur
(braman [at] cse [dot] iitk [dot] ac [dot] in)
Steering Committee:
Rajive Bagrodia, UCLA
Mahesh Marina, University of Edinburgh
Edward Knightly, Rice University
Joe Evans, University of Kansas
TPC members:
Rajive Bagrodia, UCLA
Suman Banerjee, University of Wisconsin
Ian Chakeres, Motorola
Kameswari Chebrolu, IIT Kanpur
Tzi-Cker Chiueh, State University of New York at Stony Brook
Ramesh Govindan, University of Southern California
Tristan Henderson, University of St Andrews
Glenn Judd, Carnegie Mellon University
Edward Knightly, Rice University
Henrik Lundgren, Thomson Research
Mahesh Marina, The University of Edinburgh
Ivan Seskar, Rutgers University
Raghupathy Sivakumar, Georgia Institute of Technology
Vikram Srinivasan, National University of Singapore
Mani Srivastava, University of California, Los Angeles
Adam Wolisz, Technical University of Berlin
Haitao Zheng, Univ. of California, Santa Barbara
-----------------------------
To be removed from future issues of the SIGMOBILE-MEMBERS,
please enter your email address
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at http://optout.acm.org/listserv_index.cfm?ln=sigmobile-members
and we'll remove you.
Association for Computing Machinery
Advancing Computing as a Science and Profession
(c) 2007 ACM, Inc. All rights reserved.
-----------------------------
1
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[Fwd: [EUROSIS] CFP: GAMEON'2007, November 20-22, 2007, University of Bologna, Bologna, Italy]
by Lars Wolf 13 Jun '07
by Lars Wolf 13 Jun '07
13 Jun '07
-------- Original-Nachricht --------
Betreff: [EUROSIS] CFP: GAMEON'2007, November 20-22, 2007, University of
Bologna, Bologna, Italy
Datum: Wed, 13 Jun 2007 10:04:46 +0200
Von: Eurosis <info(a)eurosis.org>
Antwort an: info(a)eurosis.org
An: wolf(a)ibr.cs.tu-bs.de
------------CFP: GAMEON'2007, NOVEMBER 20-22, 2007, UNIVERSITY OF BOLOGNA,
BOLOGNA, ITALY------------
GAME-ON 2007
November 20 - 22, 2007
CALL FOR PAPERS
University of Bologna
Bologna, Italy
Organized by
EUROSIS-ETI
Supported by
Ghent University, Larian Studios, The Moves Institute, Binary
Illusions, ISA, ModelBenders LLC, Liverpool John Moores University
and TU Delft
Conference website
http://www.eurosis.org/cms/index.php?q=node/256
The aim of the 8th annual European Game-On Conference on simulation and
AI in
Computer Games,
is to bring together researchers and games people in order to exchange
ideas on
programming
and programming techniques, which will be beneficial to the gaming
industry and
academia.
Secondly it aims to steer young people into this industry by providing
how-to
tutorials and
giving them the opportunity to show their ideas and demos to the gaming
industry.
The conference will concentrate mostly on the programming of games, with
special emphasis on
methodology, simulation, AI and fuzzy sets, and physics related computer
graphics. Next to
that, all of this will be fused in the topic of computer game design in
stand-alone and
networked games. Software providers will be able to show their latest
packages
and give
hand-on tutorials for the participants. Companies will also have the
opportunity to seek new
talent at this event.
The conference will cover three core tracks:
Game Development Methodology
Game Development Methodology, Game Design and Research Methods, Production
Roles, Techniques
and Process Management, Social and Technical Interactions in Art and
Engineering, Participatory
Media and Heterogeneous Development Approaches, Sociotechnical MOG
Development,
Communities and
Sustainability, Business and Requirements Modeling for Game Projects,
Software
Architecture and
Modeling in Games, Interaction Design and Usability in Game Contexts, Play
Testing, Gameplay
Experience Evaluation
Artificial Intelligence
Designing (Extensible) AI Engines with Built-in Machine Learning
Technologies,
Using Adaptive
Markov Models, Using Decision Trees, Production Rules and Learning , Using
Fuzzy Logic for
membership functions and inference procedures , Using Rule Based AI or a
Finite
State Machine
(FSM) , Using Fuzzy State Machines (FuSM) or Cascaded FuSMs , Using
Artificial
Life and layered
AI Techniques , Level-of-Detail AI, Using scripting languages to govern NPC
Bots, synthetic
characters, or believable agents , Controlling simulated characters (Group
Behaviour control)
using f.ex. flocking algorithms based on extensible scripting systems ,
Cognitive Modeling:
(combining geometric models and inverse kinematics to simplify key-framing.
physical models
for animating particles. Bio-mechanical modeling, behavioral modeling),
Domain
knowledge
specification and character instruction, Creating AI Networks using
supervised
learning and
genetic algorithms, and pathfinding, Using Databases using the winnowing
algorithm ,
Using Multi-user Data Management.
Physics and Simulation;
Collision detection, contact resolution and manifold generation (methods
Lin-Canny,
OBB Trees, I-Collide and Ray Tracing) ; Calculation optimization between
objects ; The
closest point algorithm by Gilbert Johnson and Keerthi (GJK) between
convex and
union-of
convex objects ; Contact equation formulation (point-plane, edge-edge and
sphere-plane) ;
LCP (Linear Complementary problems) Based contact resolution ; Iterative
constraints and
penalty methods for contact resolution, Micro-Collisions, Software Object
Interaction.
a number of peripheral tracks
3-D Scalability ;
MRM (Multi-Resolution Mesh) Technology and the Messiah and Lith Tech
Engines ;
Scalable
level of detail-oriented rendering ; Methods for scaling animation quality ;
Scaling
animation quality, new animation steps, on interpolated key-frame
animation or
key-frame
morphing ; Bump mapping: emboss-dot product and environment mapped bump map
(EMBM)
Facial Animation;
Facial animation for Real-Time, Model Behaviour of 3D Modeling;
Modelling the
bone
structure of faces, Facial Hair etc..
Skeletal animation and fully scaled rendering;
Physical Simulation, 3D Character Animation and physical controllers ;
Simulation performance ; Rigid body physical animation and rigid body
dynamics
;
Polygon Character Design and level of Detail under Technical Constraints ;
Particle systems, full polygonal models or sprites ; Smooth rendered skins,
soft skinning,
head animations and full body animation (Skin, extrude and boolean, Design,
composition and anatomy) ; Skeletal, skinning, single skin meshes ; Creating
Character
Animation Assets ; Real-Time motion Synthesis, Kinematics and Dynamics,
Animating the
real-time run cycle ; T-Buffers and motion blur ; Motion Capture Techniques.
3D in Game Animation;
Creating and scaling special effects in Real-Time 3D: environmental weapon
effects and
general pyrotechnics, software used to produce single frame and animated
textures,
booth looping and linear, and the pivotal role of alpha channels.
Modeling an
animation
of the geometry needed and the system used to encode additional
engine-specific
timing
and trigger data into the files. The use of the engine particle system and
scripting
capabilities, Weighted vertices, Streaming SIMD Extension Overview (floating
point
instruction) ;Pre-rendered cinematics ; Scaling of special effects and
texture
tricks:
particle systems for generating smoke and fire, texture tricks, for volumes,
lens flares
and onscreen pyrotechnics, Animation Blending
Tools;
Silicon Graphics (MAYA, as a game prototyping environment), 3D
Programming for
Rage
Programmable Shaders (Renderman), 3D Studio Max, Scratch,XNA and other Open
Source Games
Software
Design;
Game Engine Design and game environment creation; Using rapid prototyping
(NEMO-DEV)
and generic technology (generic world building engine), portable code ;
Using
Math for
Game programming by solving simultaneous Equations ; Using Modularity and
isolation
abstraction, data hiding, functional independence, cohesion and coupling ;
Using Java
as an embedded Game scripting engine ; Procedural content placement, level
design,
enemy and entity placement ; Using Databases in online Games ;
Programming in
Linux,
C++ and Visual Basic ; Programming Web Games in Java Scalable 3D games ;
Creating large
3D worlds ; Creating Multiplayer online Games ; Techniques for scaling game
content, and
approaches to scaling game content ; C++ optimization Strategies and
Techniques
;
3D Engine optimization; Optimizing games for the MIPS RISC Architecture
; Game
design:
User set set according to hard limits, pre-runtime profiling and runtime
profiling
history of Game Design.
Rendering;
Rendering Equations and architectures; Image Based Rendering (polygon counts
(throughput)
and overdraw (filtrate); Photorealistic rendering using Open GL and
Direct 3D ;
Multi
texture tricks like gloss mapping, dynamic environment mapping, detail
texturing and
bump mapping Spatial aliasing and Anti-aliasing and accumulation buffers ;
Setup,
Rendering and Transforms ; Full floating point setup ; Perspective-corrected
texture
mapping, multiple filtering modes, sophisticated texture blending for
special
effects
and effective looking transparency ; Classical local illumination
equations and
colour
theory; Creating Reflections and shadows with stencil buffers and
Z-Buffers ;
Light maps and changing texture coordinates, shadow maps, projected
shadow maps
; Methods
for scaling lighting and shadows, lighting calculations ; Equation on a per
pixel basis,
pixel path and voxel animation ; Procedural Texture Methods and Theory and
Real-Time ;
Procedural Texture Implementation ; Parametric Surfaces, Deforming surfaces,
Curved
surfaces and tri-linear flip-flopping Using NURBS (non-uniform rational
B-splines) and other
parametric surfaces for representing 3D Geometry ; Matrix Manipulations ;
Methods for
scaling geometry using parametric curves and surfaces in relation to
polygonal
models ;
Progressive meshes and subdivision surfaces
On-Line Gaming and On-Line Game Security
As online gaming becomes more and more popular security issues now come into
the forefront
of secure game play using public key cryptography, symmetric key
cryptography,
digital
signatures, authentication and available cryptographic toolkits.
Voice Interaction;
Using Intelligent Speech Synthesis Algorithms, Speech Processing, Voice
Interaction,
Speech Synthesizer; Interaction with AI-NPC's, Voice-Over Net Technology
(one
to one,
and one to many)
Cognitive Psychology applied to games, based on player to game
interactions and
biometric
data analysis.
Artistic input to game and character design
Storytelling and Natural Language Processing
Applications
Wargaming methodology and techniques applied to strategic game design using
Campaign
managers, character generators, terrain generators. Multiplayer
wargaming and
Web Wargaming
Serious Games applications
Aerospace Simulations, Board Games etc...
Games for training
Handheld Gaming Devices - Mobile Gaming
Gaming with I-Toy, WII and other handheld devices such as phones, Virtual
Sat-Nav Gaming.
Focusing on the man-machine interaction part
Perceptual User Interfaces for Games
Humans communicate using speech, gesture, and body motion, yet today's
computers do not
use this valuable information. Instead, computers force users to sit at a
typewriter
keyboard, stare at a TV-like display, and learn an endless set of arcane
commands --
often leading to frustration, inefficiencies, and disuse.
The idea behind PUI is that a computer system "hears" users' voice
commands and
"sees"
their gestures and body positions. Interactions are natural, more like
human-to-human
interactions. PUI use here machine perception to allow users to interact
with
computergames and within computer gaming environments. By reading gestures,
motions
and speech we should be able to in a much more natural way interact with the
games.
But sensor systems deliver only raw position and pose information. For
interface use,
these are not the desired quantities—we need to understand the abstractions
appropriate
for a natural interface and consider how the various perceptual input
degrees
of freedom
should relate to available commands and options.
Special track:
Gaming with robots
Aibo, Bionicles, Mindstorms etc...
Tutorials, "Aren't we great" presentations, Student Demos.
Students are encouraged to show demos of their work to the companies
present at
the conference.
The best demo will receive a prize from the organizers.
The conference will be held at the University of Bologna, Bologna,
Italy. The
exact location can
be found here:
http://www.eurosis.org/cms/index.php?q=node/286
POSTER SESSION
The poster session only features work in progress. Next to the actual poster
presentation,
these submissions also feature as short papers in the Proceedings.
STUDENTS SESSION
This session is for students who want to present their work in progress
or part
of their
doctoral thesis as a paper. Student papers are denoted by the fact that only
the name of the
student appears on the paper as an author. They are published as short
papers
in the Proceedings.
DIVERSE ACTIVITIES
For demonstrations or video sessions, please contact Philippe Geril. A
Special
session will be set
up for vendor presentations in co-ordination with the scientific
program. User
Group meetings for
simulation languages and tools can be organised the day before the
conference.
If you would like
to arrange a meeting, please contact the Conference Chairs. We will be
happy to
provide
a meeting room and other necessary equipment.
Partners for projects session(s) will be organised by EUROSIS to give
potential
project teams or
individuals the opportunity to present their research in order to link
up with
fellow researchers
for future research projects. Those wishing to participate in this
session need
to send a proposal
to Philippe Geril
EXHIBITION
A special exhibition will be held during the conference focused on gaming
tools. For more information
please contact EUROSIS for further details.
Email: Philippe.Geril(a)eurosis.org
REGISTRATION FEES
Registration Fees
Author EUROSIS Other
Members Participants
Pre-reg before 485 EURO 485 EURO 535 EURO
November 1st 2007
Reg after Pre-registration 535 EURO 555 EURO
November 1st '2007 required
Student authors pay: 250 EUR
Students who register after November 1st and who are not authors pay 350
EUR.
The registration fee includes a copy of the Proceedings, lunches, conference
dinner, get-together party,
coffee breaks, company visit and demonstrations.
PAPER SUBMISSION TYPES
FULL PAPER (including abstract, conclusions, diagrams, references) During
review, the submitted full
papers can be accepted as a regular 5 page paper. If excellent, full
papers can
be accepted by the
program committee as an extended (8-page) paper. Each submission will be
reviewed by at least three
members of the International Program Committee.
EXTENDED ABSTRACT (at least five pages)
Participants may also submit a 5 page extended abstract for a regular (5
pages)
or short (3 pages)
paper or poster, which will be reviewed by the International Program
Committee.
All accepted papers
will be published in the GAMEON'2007 Conference Proceedings.
SHORT ABSTRACT (at least three pages)
Participants may also submit a 3 page abstract for a short paper or poster,
which will be reviewed
by the International Program Committee. All accepted papers will be
published
in the GAMEON'2007
Conference Proceedings.
ONE PAGE ABSTRACTS ARE NOT ACCEPTED.
All EUROSIS Proceedings are indexed by ISI-Thomson and IEE-INSPEC
DEADLINES AND REQUIREMENTS
Send all submissions in an ELECTRONIC FORM ONLY in uuencoded, zipped
Microsoft
Word format,
PDF or Postscript format indicating the designated track and type of
submission
(full paper or
an extended abstract) to EUROSIS (Philippe.Geril(a)eurosis.org).
Please provide your name, affiliation, full mailing address, telephone / fax
number and Email
address on all submissions as well. For submissions please put in the
subject
of your Email
the following indications: GAMEON2007 and designated track or USE THE
ABSTRACT
SUBMISSION SITE!!
Only original papers, which have not been published elsewhere, will be
accepted
for publication
SUBMISSION DEADLINES
EARLY BIRD SUBMISSION: JULY 15
AUGUST 15 2007:
Submit contributed full-papers
(5 to 8 proceedings pages) not previously published. These submissions, when
accepted will
be published as regular or extended papers, depending on their quality.
Submit extended abstracts
(5 abstract pages) or short papers (3 abstract pages), reports of industrial
projects and
summaries of posters. These submissions, when accepted will be published as
regular 5 page
proceedings papers.
Submit one -to -three page proposals to present tutorials, to organise and
chair panel
sessions, to organise user meetings, vendor sessions or to exhibit software
Submit abstracts for student and poster session
LATE SUBMISSION DATE : SEPTEMBER 15
OCTOBER 1, 2007:
Notification of Acceptance or Rejection
NOVEMBER 5, 2007:
Authors provide camera-ready manuscript
NOVEMBER 22-24, 2007:
Conference
OUTSTANDING PAPER AWARD
The 2007 GAMEON Conference Committee will select the Outstanding Paper
of the
Conference.
The author of this paper will be awarded a free registration for a EUROSIS
conference.
Only papers SUBMITTED AS FULL papers will be eligible for the
Outstanding Paper
Award.
International Journal of Computer Games Technology
Selected papers of the event will be published in the
International Journal of Computer Games Technology.
LANGUAGE
The official conference language for all papers and presentations is
English.
REPLY CARD
First Name:
Surname:
Occupation and/or Title:
Affiliation:
Mailing Address
Zip code: City: Country.
Telephone: Fax:
E-Mail:
Yes, I intend to attend the GAMEON'2007:
[ ] Presenting a paper, by submitting a full paper
[ ] Presenting a short paper (by submitting an extended abstract)
[ ] Participating in the industrial program
[ ] Organizing a vendor session
[ ] Proposing a panel discussion (please mention names of panellists)
[ ] Contributing to the exhibition
[ ] Without presenting a paper
The provisional title of my paper / exhibited tool is:
With the following highlights:
The paper belongs to the category (please tick only one):
[ ] Artificial Intelligence
[ ] Physics and Simulation
[ ] 3D Scalability
[ ] Facial Animation
[ ] Skeletal Animation and Fully Scaled Rendering
[ ] 3-D in Game Animation
[ ] Tools
[ ] Design
[ ] Rendering
[ ] Security
[ ] Voice Interaction
[ ] Cognitive Psychology
[ ] Artistic Input
[ ] Wargaming
[ ] Applications
[ ] Games Console Design
[ ] Networked Gaming
[ ] Handheld Gaming
[ ] Perceptual User Interfaces
[ ] Robot Based Gaming
[ ] European Projects
[ ] Exhibition
[ ] Poster session
[ ] Student Session
Other colleague(s) interested in the topics of the conference is/are:
Name:
Address:
Name:
Address:
If you would like to receive more information about EUROSIS and its
activities,
please tick the following box:
[ ] YES, I would like to know more about EUROSIS
[ ] NO, please remove me from your database.
Please email your reply or send or fax this card immediately to: (fax:
+32.9.264.58.25)
Philippe Geril, EUROSIS,
European Simulation Office
Ghent University,
Faculty of Engineering, Dept.of Industrial Management,
Technologiepark 903 , B-9052, Zwijnaarde-Ghent, Belgium.
www.eurosis.org
CORRESPONDENCE ADDRESS
Philippe Geril
EUROSIS
European Simulation Office
Ghent University,
Faculty of Engineering, Dept.of Industrial Management,
Technologiepark 903 , B-9052, Zwijnaarde-Ghent, Belgium.
Tel: +32.9.264.55.09
Fax: +32.9.264.58.25
Email: philippe.geril(a)eurosis.org
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