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-------- Original-Nachricht -------- Betreff: CfP MMVE09 at IEEE VR Datum: Fri, 19 Dec 2008 12:59:12 +0100 Von: Gregor Schiele gregor.schiele@UNI-MANNHEIM.DE Antwort an: Mailing List der GI FG 3.3.1 "Kommunikation und Verteilte Systeme" KUVS-L@LISTSERV.UNI-HEIDELBERG.DE An: KUVS-L@LISTSERV.UNI-HEIDELBERG.DE
-------------------------------------------------------- CALL FOR PAPERS
The 2nd International Workshop on Massively Multiuser Virtual Environments (MMVE 2009) at the IEEE Conference on Virtual Reality 2009 (VR09)
March 15th, 2009 Lafayette, Louisiana, USA http://peers-at-play.org/MMVE09/ --------------------------------------------------------
With the increasing number of potential users of virtual and augmented reality systems, as indicated by the recent boom of massively multiuser online societies, the design of distributed, massively multiuser virtual environments becomes more and more important, posing new requirements on both distribution platforms and virtual reality systems. Facing these challenges is a community- spanning effort, necessitating the pooling of the resources and experiences of the virtual reality and the networking and distributed computing communities. The aim of this workshop is to provide a link between these communities to foster the development of highly distributed, flexible and robust virtual environments. Following up on last year's very successful workshop (MMVE'08) at IEEE VR, we aim to gather the practitioners and researchers in these fields under one roof to discuss their findings, incite collaboration, and move the state of the art forward.
Topics ------
The main topic of this workshop is to provide a critical analysis of existing distribution approaches for virtual environments and to identify key challenges and techniques that are required for bringing VR systems into the global Internet, interconnecting thousands of users in a single environment. More specifically, the workshop addresses the following issues:
1. Scalability, i.e. the ability to handle thousands of (possibly nearby) users at the same time, interacting via the global Internet.
2. Interoperability, i.e. the ability to integrate multiple virtual worlds and/or service providers, e.g. using common protocols or universal clients.
3. Interactivity, i.e. how to provide highly responsive environments with near real time interaction despite network delay and jitter.
4. Bandwidth restricted (mobile) end user devices, e.g. the integration of mobile devices for nomadic augmented reality applications.
5. Dynamic and flexible distribution architectures, e.g. self-adapting client/server, peer-to-peer and hybrid architectures.
6. Content streaming, e.g. sound and 3D streaming.
7. Consistency, i.e. providing consistency guarantees to users of the distributed environment, despite the high level of responsiveness necessary and the experienced network delay.
8. Persistency, i.e. the ability to save and access the state of the virtual environment despite disconnections and faulty components.
9. Security and privacy, e.g. distributed authentication algorithms that allow users to participate in the environment securely and without fear of being spied on.
10. Implementation issues, e.g. novel approaches to effectively manage the complexity of developing applications for such environments.
Submission Guidelines ----------------------
Paper submissions must cover one of the topics listed above, or a closely- related one. Submitted papers should be about 5-6 pages long, use the IEEE proceedings format and *must be blinded*. Research papers must be original prior unpublished work and not under review elsewhere. All submissions will be peer- reviewed (double-blind) and selected based on their originality, merit, and relevance to the workshop.
Submissions in PDF format must be submitted online through the workshop page at http://peers-at-play.org/MMVE09/ no later than January 30th, 2009. Accepted papers must be presented at the workshop. Selected papers will appear in a special issue of the International Journal of Advanced Media and Communication (IJAMC), subject to addressing all reviewer comments from MMVE and reformatting according to IJAMC formatting guidelines.
If you have any questions, please email us at mmve@peers-at-play.org.
Workshop Format --------------------------------------------
The workshop will have three parts. The first part will be an invited keynote talk. In the second part, we will have multiple sessions, each consisting of about 3 talks. The last part of the workshop will consist of a common panel discussion including all participants.
Important Dates --------------- Submission Deadline: January 30th, 2009 Acceptance Notification: February 5th, 2009 Camera Ready Version: February 15th, 2009 Workshop Date: March 15th, 2009
Organizers ---------- * Gregor Schiele, University of Mannheim, Germany * Shun-Yun Hu, National Central University, Taiwan * Arno Wacker, University of Duisburg-Essen, Germany * Wei Tsang Ooi, National University of Singapore, Singapore
Program Committee (prelim.) ----------------- * Maha Abdallah, University of Paris VI, France * Christian Bouville, IRISA, France * Sonja Buchegger, Deutsche Telekom Laboratories, Germany * Romain Cavagna, University of Paris VI, France * Kuan-Ta Chen, Academia Sinica, Taiwan * Abdennour El Rhalibi, Liverpool John Moores University, UK * Chris GauthierDickey, University of Denver, USA * Aaron Harwood, University of Melbourne, Australia * Jehn-Ruey Jiang, National Central University, Taiwan * Stephan Krause, Universitat Karlsruhe, Germany * Jauvane C. Oliveira, LNCC, Brazil * Peter Quax, Hasselt University, Belgium * Laura Ricci, University of Pisa, Italy * Ingo Scholtes, University of Trier, Germany * Shervin Shirmohammadi, University of Ottawa, Canada * Gwendal Simon, TELECOM Bretagne, France * Shinichi Ueshima, Kansai University, Japan * Suiping Zhou, Nanyang Technological University, Singapore * Roger Zimmermann, National University of Singapore, Singapore