-------- Original-Nachricht -------- Betreff: [MM-INTEREST] ACM NetGames 2011 & Special Issue on Network and Systems Support for Games in Springer's Multimedia Systems Journal Datum: Wed, 20 Apr 2011 10:39:06 +0200 Von: Ali Nazari Ali.Nazari@DAI-LABOR.DE Antwort an: Ali Nazari Ali.Nazari@DAI-LABOR.DE An: MM-INTEREST@LISTSERV.ACM.ORG
CALL FOR PAPERS ====================================================================== 10th Anniversary of the annual International Workshop on Network and Systems Support for Games Ottawa, Canada, October 6-7 2011 http://www.discover.uottawa.ca/netgames2011/ &
Special Issue on Network and Systems Support for Games in Springer's Multimedia Systems Journal http://www.site.uottawa.ca/~shervin/netgamessi/ http://www.site.uottawa.ca/%7Eshervin/netgamessi/ ======================================================================
NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of today’s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames also provides industry keynote and panel discussions. Submissions are solicited on all aspects of networked games, including (but not limited to):
* Scalability, cloud support, client-server, and P2P system architectures * Efficient message distribution and network protocol design * Latency issues and lag compensation techniques * Network traffic modeling, measurement, and impact on network infrastructure * System benchmarking, performance evaluation, and provisioning * Operating system enhancements, service platforms, and middleware * Massively Multiplayer Online Gaming (MMOG) * Multiplayer usability and user behavior studies * Personal communications and conferencing in games * Mobile games, resource-constrained systems, and context-based adaptation * Networks of sensors and actuators, networked haptics * Quality of service, quality of experience, and content adaptation * Dynamic and user-generated content authoring and management * Content creation: non-linear storytelling, object capturing, algorithmic creation * Security, authentication, accounting and digital rights management * Cheat detection and prevention * Social networking in multiplayer games
*_Formats_* Submissions can be in three forms, all in IEEE conference proceedings format, US Letter http://www.ieee.org/conferences_events/conferences/publishing/templates.html: Full paper 6 pages Short paper 2 pages Demo 3 pages
*Full papers* will be presented in the single track session, and *short papers* will be presented as posters, while *demos* require actual demonstration of a working proof-of-concept or prototype. For more information on demos, please visit the demo page. All accepted papers will be published in the workshop proceedings.
Submissions are done in PDF and through EDAS. Please go to the submission page for more details.
*_Journal Special Issue_* Accepted papers in NetGames 2011 will be invited to submit an extended version to a special issue in the Springer’s Multimedia Systems Journal. Please see the Special Issue page for more information.
*_Important Dates_*
Full/Short Paper Submission Deadline
July 1, 2011
Demo Paper Submission Deadline
August 1 2011
Notification of Decisions
August 15, 2011
Registration/Final Paper Due
September 1, 2011
Special Issue Paper Due
November 15 2011