-------- Original-Nachricht -------- Betreff: [Tccc] DISIO 2011 - Call for papers Datum: Fri, 24 Sep 2010 12:28:13 +0200 Von: Stefano Ferretti sferrett@cs.unibo.it An: tccc@lists.cs.columbia.edu
=================================================================== Our apologies if you receive multiple copies of this CFP ===================================================================
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Dear Colleagues,
Please find below the call for papers of the ICST/CREATE-NET Workshop on DIstributed SImulation& Online gaming (DISIO 2011), co-located with the SIMUTools 2011 conference.
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ICST/CREATE-NET DISIO 2011 2nd Workshop on
DIstributed SImulation& Online gaming (In conjunction with SIMUTools 2011)
Barcelona, Spain - March 21, 2011
==== Scope ====
The Distributed simulation, Online games and Digital Virtual Environments (DVEs) fields are gaining more and more importance, both in academia and industry, but are often seen as different topics with a very limited amount of interrelation and cross-pollination. Despite this, given their distributed nature, they share a large amount of problems and issues (e.g. efficient delivery of updates, synchronization, load-balancing). In this second edition of DISIO, in addition to the main topics of the workshop, submissions on Virtual Reality related topics will be highly appreciated due to their increasing importance in both online gaming and virtual environments.
The aim of this workshop is to address the current and future trends in these topics with a particular attention to aspects that are in common, with the goal to foster interdisciplinary collaborative research in this areas. While the main focus of the workshop is on simulation tools and gaming technologies, the workshop also encourages the submission of broader theoretical and practical research contributions, such as the report of relevant case studies. Cross-disciplinary position papers, posing problems and giving input to the involved communities, are particularly encouraged. Furthermore, one of the aim of the workshop is to bring academic and industry researchers together with practitioners.
General areas include, but are not limited to:
* Online Gaming and Digital Virtual Environments (DVE): * Design and implementation of massively populated online games * Load balancing and distribution techniques * Region based partitioning, areas of interest and event filtering techniques * Simulation of games * Scalability * Interoperability * Cheating avoidance, security and availability * Context-aware solutions for the support of DVE
* Distributed Simulation Techniques and Methodologies: * Synchronization and communication management * Data Distribution Management (DDM) * Load balancing techniques * Simulation interoperability techniques
* Tools for the Implementation of Online Games and Distributed Simulation: * Peer-to-peer architectures * Structured/unstructured peer-to-peer communication strategies (DHTs, gossip, etc.) * Publish/subscribe mechanisms * Usage of existing middlewares for the implementation of games * RTI IEEE 1516 * High Level Architecture (IEEE 1516) * Open standards * Communication protocols * Multi-Agent System (MAS)
* Virtual Reality * Interactive and immersive virtual environments * Augmented reality for online gaming * User-interface paradigms and interaction methods for virtual environments * Graphics systems for online gaming
==== Submission Details ====
Papers must be written in English, should not exceed 8 pages, and have to comply with the ACM conference proceedings format. Submitted papers must have not been submitted for review or published (partially or completely) elsewhere. Each paper will be peer reviewed following a blind-review process. Three reviews for each paper, at least two of which from TPC members, are planned. Papers are accepted based on originality, quality and correctness. At least one author of each accepted paper must register and present work at the conference.
The DISIO workshop will use the EasyChair system. For further information, please refer to thehttp://disio.cs.unibo.it
==== Publication Details ====
The papers that are accepted and presented at the conference will appear in CD-ROM proceedings (with ISBN), in the ACM Digital Library, and in EU-DL.
Extended versions of the best papers will be considered for publication in the ACM Computers in Entertainment (CiE) magazine.
==== Important Dates ====
* Submission deadline: November 22, 2010 * Notification of paper acceptance: December 30, 2010 * Workshop papers camera-ready deadline: February 8, 2011 * Workshop date in Barcelona: March 21, 2011
==== Committee ====
=== Workshop co-Chairs ====
* Gabriele D'Angelo, University of Bologna * Stefano Ferretti, University of Bologna
=== Technical Program Committee (TPC) === * Wentong Cai, Nanyang Technological University, Singapore * Mark Cavazza, University of Teesside, United Kingdom * Sheng-Wei Chen, Academia Sinica, Taiwan * Abdennour El Rhalibi, Liverpool John Moores University, United Kingdom * Pedro Garcia Lopez, University Rovira i Virgili, Spain * Vittorio Ghini, University of Bologna, Italy * Brian Goldiez, University of Central Florida, United States * LicÃnio Gomes Roque, Universidade de Coimbra, Portugal * Carsten Griwodz, Simula Research Laboratory, Norway * PÃ¥l Halvorsen, University of Oslo, Norway * Polly Huang, National Taiwan University, Taiwan * Graham Morgan, Newcastle University, United Kingdom * Claudio Palazzi, University of Padua, Italy * Patrick Peschlow, University of Bonn, Germany * Francesco Quaglia, University of Rome “La Sapienzaâ€, Italy * Laura Ricci, University of Pisa, Italy * Marco Roccetti, University of Bologna, Italy * Gregor Schiele, University of Mannheim, Germany * Jouni Smed, University of Turku, Finland * Georgios Theodoropoulos, University of Birmingham, United Kingdom -------------------------------------------------------------------