GAME-ON 2006 November 29 - December 1, 2006 CALL FOR PAPERS
Technische Universitaet Braunschweig Braunschweig, Germany
Organized by EUROSIS-ETI
Supported by Ghent University, Larian Studios, The Moves Institute, Binary Illusions, ModelBenders LLC, University of Bradford, Sheffield University, Liverpool John Moores University and TU Delft
Conference website http://www.ibr.cs.tu-bs.de/news/ibr/game-on-2006/index.html
The aim of the 7th annual European Game-On Conference on simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants. Companies will also have the opportunity to seek new talent at this event.
The conference will cover two core tracks
Artificial Intelligence Physics and Simulation
a number of peripheral tracks
Graphics Simulation and Techniques Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Learning & Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Rendering Techniques Voice Interaction Artistic input to game and character design Storytelling and Natural Language Processing Security Issues in Online Gaming
Some Special Sessions will be organised on: Networked gaming AIBO Based Gaming
Applications
Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming Aerospace Simulations, Board Games etc.... Games for training. Games Console Design
Tutorials, "Aren't we great" presentations, Student Demos.
Students are encouraged to show demos of their work to the companies present at the conference. The best demo will receive a prize from the organizers.
LOCATION AND VENUE The conference will be held at Technische Universitaet Braunschweig, Braunschweig, Germany; More information will be available on the web.
POSTER SESSION The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.
STUDENTS SESSION This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.
DIVERSE ACTIVITIES For demonstrations or video sessions, please contact Philippe Geril. Special session will be set up for vendor presentations in co-ordination with the scientific program. User Group meetings for simulation languages and tools can be organised the day before the conference. If you would like to arrange a meeting, please contact the Conference Chairs. We will be happy to provide a meeting room and other necessary equipment. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to Philippe Geril
EXHIBITION A special exhibition will be held during the conference focused on gaming tools. For more information please contact EUROSIS for further details. Email: Philippe.Geril@biomath.ugent.be
REGISTRATION FEES
Registration Fees Author EUROSIS Other Members Participants Pre-reg before 485 EURO 485 EURO 535 EURO November 10th 2006
Reg after Pre-registration 535 EURO 595 EURO November 10th '2006 required
Student authors pay: 250 EUR
Students who register after November 10th and who are not authors pay 350 EUR. Before November 10, they pay 295 EUR.
The registration fee includes a copy of the Proceedings, lunches, conference dinner, get-together party, coffee breaks, company visit and demonstrations.
PAPER SUBMISSION TYPES
FULL PAPER (including abstract, conclusions, diagrams, references) During review, the submitted full papers can be accepted as a regular 5 page paper. If excellent, full papers can be accepted by the program committee as an extended (8-page) paper. Each submission will be reviewed by at least three members of the International Program Committee.
EXTENDED ABSTRACT (at least five pages) Participants may also submit a 5 page extended abstract for a regular (5 pages) or short (3 pages) paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON'2006 Conference Proceedings.
SHORT ABSTRACT (at least three pages) Participants may also submit a 3 page abstract for a short paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON'2006 Conference Proceedings.
ONE PAGE ABSTRACTS ARE NOT ACCEPTED.
All EUROSIS Proceedings are indexed by ISI-Thomson and IEE-INSPEC
DEADLINES AND REQUIREMENTS Send all submissions in an ELECTRONIC FORM ONLY in uuencoded, zipped Microsoft Word format, PDF or Postscript format indicating the designated track and type of submission (full paper or an extended abstract) to EUROSIS (Philippe.Geril@biomath.ugent.be).
Please provide your name, affiliation, full mailing address, telephone / fax number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: GAMEON2006 and designated track or USE THE ABSTRACT SUBMISSION SITE!!
Only original papers, which have not been published elsewhere, will be accepted for publication
SUBMISSION DEADLINES
EARLY BIRD SUBMISSION: JULY 31
SEPTEMBER 15 2006: Submit contributed full-papers (5 to 8 proceedings pages) not previously published. These submissions, when accepted will be published as regular or extended papers, depending on their quality.
Submit extended abstracts (5 abstract pages) or short papers (3 abstract pages), reports of industrial projects and summaries of posters. These submissions, when accepted will be published as regular, of up to 5 proceedings page papers.
Submit one -to -three page proposals to present tutorials, to organise and chair panel sessions, to organise user meetings, vendor sessions or to exhibit software
SEPTEMBER 15, 2006: Submit abstracts for student and poster session
LATE PAPER SUBMISSION DATE: SEPTEMBER 25
OCTOBER 15, 2006: Notification of Acceptance or Rejection
NOVEMBER 10, 2006: Authors provide camera-ready manuscript
NOVEMBER 29-DECEMBER 1, 2006: Conference
OUTSTANDING PAPER AWARD The 2006 GAMEON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award.
LANGUAGE The official conference language for all papers and presentations is English.
REPLY CARD First Name: Surname: Occupation and/or Title: Affiliation: Mailing Address Zip code: City: Country. Telephone: Fax: E-Mail:
Yes, I intend to attend the GAMEON'2006: [ ] Presenting a paper, by submitting a full paper [ ] Presenting a short paper (by submitting an extended abstract) [ ] Participating in the industrial program [ ] Organizing a vendor session [ ] Proposing a panel discussion (please mention names of panellists) [ ] Contributing to the exhibition [ ] Without presenting a paper The provisional title of my paper / exhibited tool is: With the following highlights:
The paper belongs to the category (please tick only one): [ ] Artificial Intelligence [ ] Physics and Simulation [ ] 3D Scalability [ ] Facial Animation [ ] Skeletal Animation and Fully Scaled Rendering [ ] 3-D in Game Animation [ ] Tools [ ] Design [ ] Rendering [ ] Security [ ] Voice Interaction [ ] Cognitive Psychology [ ] Artistic Input [ ] Wargaming [ ] Applications [ ] Games Console Design [ ] Networked Gaming [ ] AIBO Based Gaming [ ] European Projects [ ] Exhibition [ ] Poster session [ ] Student Session
Other colleague(s) interested in the topics of the conference is/are: Name: Address: Name: Address: If you would like to receive more information about EUROSIS and its activities, please tick the following box:
[ ] YES, I would like to know more about EUROSIS [ ] NO, please remove me from your database.
Please email your reply or send or fax this card immediately to: (fax: +32.9.264.58.25)
CORRESPONDENCE ADDRESS Philippe Geril EUROSIS European Simulation Office Ghent University, Faculty of Engineering, Dept.of Industrial Management, Technologiepark 903 , B-9052, Zwijnaarde-Ghent, Belgium. Tel: +32.9.264.55.09 Fax: +32.9.264.58.25 Email: philippe.geril@biomath.ugent.be www.eurosis.org