-------- Original Message -------- Subject: [IFIP-EC-NEWS] special issue of JCSCW on leisure technologies Date: Fri, 20 Jan 2006 08:55:09 +0100 From: Rauterberg, G.W.M. G.W.M.Rauterberg@tue.nl To: icec@listserver.tue.nl
** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ******* ** http://listserver.tue.nl/mailman/listinfo/icec ** ** Send all news to: icec@listserver.tue.nl ** **************************************************** ** NOTE: Please reply to article's originator, ** ** not this IFIP ICEC News Service ** **************************************************** Special issue of JCSCW on Leisure Technologies
Editors: Louise Barkhuus and Barry Brown, University of Glasgow
Call for papers (Deadline March 17th 2006)
While computers are a established part of leisure activity, research into leisure technology has remained an undercurrent in CSCW research. In this call we invite authors to submit papers to the CSCW journal that study the enjoyable aspects of collaboration and technology.
Following work on domestic settings [Taylor et al., 2005], blogging [Nardi et al., 2004], gaming [Ducheneaut and Moore, 2004] and music listening [Ohara and Brown, 2005], there is a growing body of research that engages with the details of leisure practice. This work increases our understandings of the diversity of practices that make up leisure. Leisure cannot be defined in simple contrast with work - leisure often takes place as part of work, and many leisure activities can seem very work like, not to mention for those who work in the leisure industries.
We call for research that takes these observations further, engaging with leisure as a new domain for technology research. In particular, we invite contributions that discuss the design of new leisure technologies, systems that support a broader range of activity than currently conceived- the sociable, emotional and playful aspects of our lives. We also call for conceptual contributions that deepen our understanding of how technologies can support or hinder existing leisure practices, such as sport and social relationships. The deadline for paper submissions is March 17th 2006, and submissions should be sent to barkhuus@dcs.gla.ac.uk. Submissions will be reviewed and authors notified before the end of June 2006.
Topics include but are not limited to: * New innovative games, e.g. mobile or interactive * Mobile communication for social purposes, e.g. picture exchanging * Home entertainment technologies * Social and sociable implications of leisure technologies * Tourist technologies such as interactive tourist guides, museum visiting systems * Fitness/health technologies
See also call for participation at: http://www.itu.dk/people/barkhuus/leisure-cfp-jcscw.pdf
Review Committee:
Matthew Chalmers, University of Glasgow Mark Perry, Brunel University Mark Stringer, University of Sussex Alex Taylor, Microsoft, Cambridge Keith Edwards, Georgia Institute of Technology Lars Erik Holmquist, Victoria Institute, Gothenburg Elizabeth Churchill, PARC Oscar Juhlin, Interactive Institute, Stockholm Nicolas Ducheneaut, PARC, Dirk von Lehm, Kings College London Kenton O'Hara, HP laps, Bristol
References: Ducheneaut, N. and Moore, R. J. The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game. In Proceedings of CSCW 2004. pp. 360-369. Chicago, IL, USA. ACM Press, 2004.
Nardi, B., Schiano, D. and Gumbrecht, M. Blogging as Social Activity, or, Would You Let 900 Million People Read Your Diary?. In Proceedings of CSCW 2004. pp. 222-231. Chicago, IL, USA. ACM Press, 2004.
O'Hara, K. and Brown, B. (eds.). Consuming music together: social and collaborative aspects of music consumption technologies. Springer, 2005.
Taylor, A. and Swan, L., Artful systems in the home. In Proceedings of CHI 2005. pp. 641-650 ACM Press, 2005.
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