-----Ursprüngliche Nachricht----- Von: pervasive2004-bounces@soft.uni-linz.ac.at [mailto:pervasive2004-bounces@soft.uni-linz.ac.at] Im Auftrag von Pervasive 2004 Publicity Chair Gesendet: Freitag, 19. Dezember 2003 10:20 An: pervasive2004@soft.uni-linz.ac.at Betreff: [Pervasive2004] CfP: Pervasive 2004 Workshops
Subject: Workshops at Pervasive 2004, Call for Papers --- At the conference on Pervasive Computing 2004 in Vienne, Austria the following workshops will be held.
W1: Workshop on Gaming Applications in Pervasive Computing Environments http://www.ipsi.fraunhofer.de/ambiente/pervasivegaming
W2: Toolkit Support for Interaction in the Physical World http://media.informatik.rwth-aachen.de/tuit
W3: Memory and Sharing of Experiences http://www.ii.ist.i.kyoto-u.ac.jp/~sumi/pervasive04
W4: First International Workshop on Computer Support for Human Tasks and Activities http://www.daimi.au.dk/pervasive2004workshop
W5: Benchmarks and a database for context recognition http://www.wearable.ethz.ch/pervasive04_workshop.html
W6: SPPC: Security and Privacy in Pervasive Computing http://www.vs.inf.ethz.ch/events/sppc04/
W7: Sustainable Pervasive Computing http://www.diuf.unifr.ch/pai/spc2004
For further information see the web pages of the workshops and the details below.
---------------------------------- ********************************** ---------------------------------- W1: Workshop on Gaming Applications in Pervasive Computing Environments --- Organizers: * Carsten Magerkurth, Fraunhofer IPSI, Darmstadt, Germany * Regan Mandryk, imon Fraser University, Burnaby BC, Canada. * Steve Benford, University of Nottingham, UK * Johan Sanneblad, FAL, Viktoria Institute, Goteborg, Sweden. --- Theme: Gaming has been a hot topic and innovating force in most cultures for thousands of years. In contrast to traditional gaming, computer entertainment still lacks rich human-to-human interaction and is not grounded in our physical world. With the emergence of ubiquitous and pervasive computing technology, we are now facing a radical paradigm shift in which the computer as a medium steps back and weaves itself into the fabric of our physical and social environments. Combining pervasive computing technologies with gaming applications many people enjoy and are used to, will have a positive effect on the dissemination of the pervasive computing paradigm and may help creating new and revolutionary forms of experiences. With this workshop we bring together researchers who are interested in interactive entertainment and the opportunities and risks that pervasive computing might introduce to it. We want to discuss initial results from this emerging field and share our experiences and v! isions to identify relevant research questions and future research directions. --- Submission Deadline: 15. Feb 2004 --- Further Information: http://www.ipsi.fraunhofer.de/ambiente/pervasivegaming magerkurth@ipsi.fraunhofer.de ---
---------------------------------- ********************************** ---------------------------------- W2: Toolkit Support for Interaction in the Physical World --- Organizers: * Rafael Ballagas, RWTH Aachen University * Scott Klemmer, UC Berkeley * Jennifer Sheridan, University of Lancaster --- Theme: Pervasive computing continues to push computer technology off the desktop and into the physical world. However, building physical interfaces is non-trivial, requiring knowledge of low-level hardware and software details. These difficulties echo the experiences of the GUI community twenty years ago. Tangible user interface (TUI) toolkits have the potential to simplify physical prototyping just as GUI toolkits have improved graphical prototyping.
This workshop will be a collaboration between tangible user interface designers and toolkit developers. TUI designers should give perspectives on the domain they are designing for, prototyping techniques they use, and difficulties they encounter. Toolkit developers should present their toolkit solution or project, and its particular strengths and weaknesses for rapidly prototyping TUIs.
We will address several fundamental issues in toolkit support for interaction in the physical world: * Creating a taxonomy of existing prototyping techniques for TUIs * Deriving required features and characteristics of potential TUI toolkits from this taxonomy * Mapping out the design space of TUI toolkits, and placing existing toolkits into it * Defining ways to evaluate TUI toolkits * Identifying opportunities for future collaboration
--- Submission Deadline: January 26, 2004 --- Further Information: http://media.informatik.rwth-aachen.de/tuit ---
---------------------------------- ********************************** ---------------------------------- W3: Memory and Sharing of Experiences --- Organizers: * Kenji Mase, Nagoya University / ATR * Yasuyuki Sumi, Kyoto University / ATR * Sidney Fels, University of British Columbia --- Theme: Pervasive computing environment will become a strong infrastructure to record experiences of people in the real world because it will network a lot of wide spread sensors that can capture the activities of people continuously in various aspects. The experiences here include activities such as writing, drawing, speaking, meeting, sports, traveling etc., in personal or group context, and interactions with other people and/or artifacts. Recorded experiences by means of digital video, tactile sensors, location tracking device, etc. can be used as a source for various tasks in daily life, business, education and security. They include, for example, multi-media memory aids, reference for context recognition, creation of a model of person's activities and story-telling of life. The useful and computational log can be obtained by ubiquitous sensor networks and effective tagging systems. --- There are many research projects on ubiquitous sensor network for recording events, wearable device for personal event recording, real-world oriented CSCW, interaction analysis by ethnological approach, and privacy issues. The researchers who are engaged in this theme are welcome. --- Please send electronic submissions to: pervasive04@atr.jp Submission Deadline: January 19, 2003 --- Further Information: http://www.ii.ist.i.kyoto-u.ac.jp/~sumi/pervasive04 mase@itc.nagoya-u.ac.jp ---
---------------------------------- ********************************** ---------------------------------- W4: First International Workshop on Computer Support for Human Tasks and Activities --- Organizers: * Jakob E. Bardram, University of Aarhus, Denmark * Henrik Bærbak Christensen, University of Aarhus, Denmark * David Garlan, Carnegie Mellon University, USA, * João Sousa, Carnegie Mellon University, USA --- Theme: The term task-based or activity-based computing has been proposed as a new paradigm for computing more suited for ubiquitous and pervasive computing than the traditional application- and file-centered computing paradigm, which are oblivious to a notion of a user task spanning multiple applications, services, and information sources. This situation is worse in work environments where users, rather than sitting at a desk all the time, would like to use whatever devices are available at each location for carrying out their work and for impromptu collaboration. This workshop aims at exploring issues related to improving the computational support for human tasks and activities, with a special focus on infrastructures, software architectures, models of user tasks, and on the challenges associated with designing and implementing those. The goal is to build a network of researchers and practitioners working on aspects of task- /activity-based computing. The workshop will focus on ex! ploring this potential by discussing the constraints and possibilities of existing and emerging technologies for supporting human activities, and focusing on identifying current and future research directions. These goals will be accomplished through presentation of the participants' visions and research, brainstorming sessions, and small-group breakout sessions. --- Submission deadline: 1. March 2004 --- Further Information: http://www.daimi.au.dk/pervasive2004workshop bardram@daimi.au.dk ---
---------------------------------- ********************************** ---------------------------------- W5: Benchmarks and a database for context recognition --- Organizers: * Paul Lukowicz, Institute for Computer Systems and Networks, UMIT Innsbruck * Jani Mäntyjärvi, Technical Research Center of Finland, VTT * Holger Junker, Wearable Computing Lab, ETH Zurich --- Theme: The aim of the workshop is to foster the generation of standard, publicly available data sets for context recognition. Such data sets and benchmarks have proven to their value in many other fields such as speech recognition, image recognition and computer architectures. They allow initial tests of new methods and algorithms without the need for time consuming data collection.Even more important, they provide an objective basis for the evaluation and comparison of algorithms.
As the field of context recognition grows and becomes more mature, the need for such publicly available, standard data sets and benchmarks is becoming more and more obvious. The organizers see the workshop as a first step towards generating such data sets and benchmarks. To this end, we invite all interested researchers to present their views on relevant scenarios, sensors sets, data formats, mechanism for repository management and other related issues. We would also like to encourage presentations of existing data sets, that could be contributed to an initial database version.
The output of the one-day workshop will be a consensus on the above issues. Ideally, this shall contain concrete steps and a time schedule for the establishment of the envisioned database and benchmark sets. --- Submission Deadline: 13 Feb 2004 --- Further Information: www.wearable.ethz.ch/pervasive04_workshop.html junker@ife.ee.ethz.ch ---
---------------------------------- ********************************** ---------------------------------- W6: SPPC: Security and Privacy in Pervasive Computing --- Organizers: * Philip Robinson (TecO, University of Karlsruhe, Germany) * Harald Vogt (ETH Zurich, Switzerland) * Waleed Wagealla (University of Strathclyde, Scotland) --- Theme: When someone asks you to use your office, what goes through your mind? Is it the probability that they may make an overseas call? Is it the fear that they may browse your high profile or confidential documents lying on the table? Or in the case of a total stranger, how did they know that your office was available in the first place? In this workshop we build on a notion that decisions influenced by trust, privacy, security and context are not treated in isolation, rather there exists a system of balanced reasoning that interrelates these concerns. The aim of this workshop is to explore the properties of this system, by defining the interfaces between trust, privacy, security and context, the data that is interchanged between their identifiable mechanisms, and how this knowledge can be best applied in pervasive computing applications. --- Submission deadline: 14 February 2004 --- Further Information: http://www.vs.inf.ethz.ch/events/sppc04/ ---
---------------------------------- ********************************** ---------------------------------- W7: Sustainable Pervasive Computing --- Organizers: * Siegfried Behrendt, Institute for Futures Research and Technology Assessment, Berlin, Germany * Danielle Bütschi, Center for Technology assessment, TA-Swiss, Berne, Switzerland * Michèle Courant, University of Fribourg, Fribourg, Switzerland * Lorenz Hilty, Swiss Federal Laboratories for Materials Testing and Research, St. Gallen, Switzerland --- Theme: The technology of pervasive computing is now ready for a large-scale everyday use. Such a widespreading may have a strong impact on society and environment, by the way equipments and technical infrastructures for everyday life will be designed, and by the way the social and environmental issues of technology will be managed. Despite the promising facilities it will bring on, pervasive computing has indeed some darks sides, which must be early taken into account if we want to achieve a sustainable development. The goal of the workshop is then to bring together interdisciplinary contributors for enabling to set up the foundations of a sustainable pervasive computing. People from any discipline concerned by pervasive computing deployement (e.g. from computer science, business, urbanism, architecture, mobility, health care and medicine, energy, waste management, ethics, technology assessment, law, etc), and interested in sharing their works, experiences, or ideas for reaching this goal are welcome to the workshop. Two aspects will be considered : (1) analysis and evaluation of the implications of pervasive computing for the society and the environment; (2) design and applications for a sustainable pervasive computing. --- For submission, 1 to 2 pages abstracts should be sent no later than January 29, 2004. --- Further Information: http://www.diuf.unifr.ch/pai/spc2004 michele.courant@unifr.ch ---