Von: Michael Zink <mzink@CAS.UMASS.EDU>
Gesendet: 14. Februar 2020 21:59:27 MEZ
An: tccc-announce@COMSOC.ORG
Betreff: [TCCC-ANNOUNCE] ACM MMSys’20 - Calls for Contributions

(This email is also available online at https://tinyurl.com/mmsys20-calls)


Dear Colleagues,


There are multiple calls for the events co-located with ACM MMSys 2020 that will take place in Istanbul on June 8-11.


All accepted papers will be published as part of the MMSys’20 proceedings in the ACM Digital Library. Also note that MMSys’20 will offer a large number of travel grants to students as well as attendees from minority groups and less fortunate countries. All details regarding the calls, submission formats and travel grants are available at https://2020.acmmmsys.org.

ACM MMSys'20, Istanbul, Turkey<https://2020.acmmmsys.org/>
2020.acmmmsys.org
ACM MMSys'20, Istanbul, Turkey




[1] Demo and Industry Track<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.wm38hkwcacez>

[2] Open Dataset and Software Track<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.kl9jovtm2cs7>

[3] NOSSDAV’20 (30th Anniversary)<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.4zftx1myu7yo>

[4] Packet Video 2020 (25th Anniversary)<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.b1akda4ds82y>

[5] MMVE 2020<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.575xk25j1i7j>

[6] Grand Challenge on Open-Source HEVC Encoding<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.5gt6cy4r7tym> ($7,500)

[7] Grand Challenge on Adaptation Algorithms for Near-Second Latency<https://docs.google.com/document/d/1THXbraAW5BfZw-M-q-9xQ7l1Gh2Ef94b8AD_tDcs8o4/edit#heading=h.onal7ntd8ean> ($7,500)

Supporters

Adobe, Ozyegin University, Turkish Airlines, Twitch, YouTube, Comcast, Medianova, MulticoreWare, AMD, Argela, Bigdata Teknoloji, Bitmovin, DASH-IF, Dolby, Mux, Nokia, Pixery, SSIMWAVE, Streaming Video Alliance, Tencent, Unified Streaming, Vispera, Ericsson, Interdigital, Sky

Follow Us

https://twitter.com/acmmmsys

https://www.facebook.com/acmmmsys/

https://www.instagram.com/acmmmsys/

Demo and Industry Track

Submissions due: February 29

https://2020.acmmmsys.org/calls.php#demo-industry


The goal of the Demo and Industry Track is to bridge the gap between research and industry by showcasing demonstrations of innovative multimedia concepts. Submissions are encouraged in all areas related to multimedia. Researchers are also encouraged to submit demo proposals that concretize their accepted research papers and have a chance to showcase technical aspects of their work.

Open Dataset and Software Track

Submissions due: February 29

https://2020.acmmmsys.org/calls.php#ods


Those who have created a new dataset or open-source software package that is relevant to the multimedia community should consider submitting it to this track. This includes, but is not limited to, software and datasets relevant to both traditional and emerging areas, traces reflecting network, user or application behavior and performance, both real or synthetic, as well as software from all aspects of production, coding, transmission, use or analysis of multimedia systems. Together with the dataset or source code, authors are asked to also provide a short paper describing the motivation and design, and discussing the way it can be useful to the community.


NOSSDAV’20 (30th Anniversary)

Submissions due: March 27


As in previous years, NOSSDAV will continue to focus on both established and emerging research topics, high-risk high-return ideas and proposals, and future research directions in multimedia systems. In a single-track format the encourages active participation and discussions among academic and industry researchers and practitioners. Out-of-the-box ideas are particularly welcome.


The workshop seeks papers in all areas of multimedia systems with an emphasis on the systems aspects. Authors are especially encouraged to submit papers with real-world experimental results and datasets. Topics of interest include (but are not limited to):


* Virtual reality (VR), augmented reality (AR) and immersive systems

* Cloud architectures for multimedia coding and processing

* Wireless, mobile, IoT, and embedded systems for multimedia applications

* Medical multimedia systems

* Multi-core and many-core systems, distribution and storage components

* Network-distributed video coding and network-based media processing

* Multimedia systems for autonomous driving

* Multimedia systems support in mobile networks, such as 5G

* Networked GPUs, graphics, and virtual environments

* Systems for computer vision applications

* Security in multimedia systems

Packet Video 2020 (25th Anniversary)

Submissions due: March 27


The 25th Packet Video Workshop (PV’20) is devoted to presenting technological advancements and innovations in video and multimedia transmission over packet networks. The workshop provides a unique venue for people from the multimedia and networking fields to meet, interact and exchange ideas. Its charter is to promote the research and development in both established and emerging areas of video streaming and multimedia networking.


PV’20 seeks submission of original work in all areas of multimedia networking, including cutting-edge research and novel applications. Authors are especially encouraged to submit papers with real-world experimental results and datasets. Topics of interest include (but are not limited to):


* Adaptive media streaming, content storage and content delivery

* Novel technologies for interactive audiovisual communications

* Next-generation/future video coding, point cloud compression

* Cloud and P2P based multimedia

* Video streaming over software-defined networks

* Multimedia communications over future networks, such as information-centric networks, next-generation 802.11ax networks and 5G wireless

* Coding and streaming of immersive media, including VR, AR, 360° video and multi-sensory systems

* Machine learning in media coding and streaming systems

* Protocols and standards for real-time multimedia communication (e.g., MPEG, 3GPP, IETF and others)

* Performance evaluation of proof-of-concept systems for video transmission

* Low-delay transmission of conversational multimedia

* Emerging applications: social media, game streaming, personal broadcast, healthcare, industry 4.0, multi-camera surveillance, smart transportation, social VR, 6DoF video, etc.

MMVE’20 - Virtual, Augmented and Immersive Media

Submissions due: March 27


In its 12th year, MMVE welcomes all prior and new contributors to a workshop devoted to virtual, augmented and immersive media. Today’s market offers a wide selection of user technology, from head mounted displays and smart glasses to wearable sensors and mobile applications. Yet many domains remain unexplored, and novel technologies need to tackle both new and old challenges and constraints. Innovation in the design and development of these technologies require the combined expertise from several domains.


MMVE is an interdisciplinary forum where academic researchers, industry developers and other professionals can exchange ideas, present findings, initiate collaborations, and move the state of the art forward. The workshop will focus on novel research and new ideas in a wide range of topics related to immersive and virtual media systems and architectures:


* Visualization

* 3D virtual environments

* 3D graphics and meshes

* Light fields and point clouds

* Applied contexts

* Health, games, education

* Storytelling, social communities

* Immersive media

* Psychological and physiological effects

* Experience and perception

* Multisensory processes

* Learning and memory

* Social interactions and human-computer interactions

* Quality and performance

* Interactivity, media synchronization

* Quality of experience

* Security and privacy

* Scalability, consistency and throughput

* Systems

* Immersive and interactive multimedia systems

* Sensor and vision systems

* Wearable, operating and distributed systems

* Middleware, mobile and embedded systems

* Extended reality systems

* Cinematic virtual reality

Grand Challenge on Open-Source HEVC Encoding

Sponsored by: Comcast, MulticoreWare, SSIMWAVE

Submissions due: March 27

https://2020.acmmmsys.org/x265_challenge.php


High-quality and efficient compression of this content is a challenge for the industry due to the high bitrates required for its transmission. HEVC is the codec of choice for UltraHD content, and the open-source x265 project is currently the most widely used HEVC encoder. The goal of this challenge is to produce algorithmic improvements to HEVC encoding, and make them available to the open-source community.


Awards: The winner will be awarded $5,000 and the runner-up will be awarded $2,500.

Grand Challenge on Adaptation Algorithms for Near-Second Latency

Sponsored by: Twitch

Submissions due: March 27

https://2020.acmmmsys.org/lll_challenge.php


The purpose of this challenge is to design an adaptation algorithm tailored towards HTTP chunked transfer streaming in the near-second (1-2s) latency range. It should minimize rebuffering while maximizing bandwidth utilization given the considerations above. The algorithm must also be fair to other clients viewing the same stream - its performance should not come at the expense of another. The proposed algorithm must be implementable on the web and within an HTML5-based player.


Awards: The winner will be awarded $5,000 and the runner-up will be awarded $2,500.
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