-------- Original Message -------- Subject: [netgame-l] NetGames 2003: CFParticipation Date: Thu, 1 May 2003 06:09:16 -0400 From: Sugih Jamin jamin@eecs.umich.edu Reply-To: jamin@eecs.umich.edu To: netgame-l@pi4.informatik.uni-mannheim.de, game-culture@yahoogroups.com, digiplay@topica.com, mud-dev@kanga.nu
Call For Participation
NetGames 2003
http://confman.eecs.umich.edu/netgames2003/
May 22-23, 2003 at Electronic Arts Headquarters, Redwood City, California
Advance Program:
Thursday, May 22nd ==================
Breakfast 8:30-9:00
Session 1: 9:00-10:00 ===================== Welcoming Remarks
The Effect of Latency on User Performance in Warcraft III Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu Worcester Polytechnic Institute
*Counter-Strike Traffic Analysis in WAN Networks Arthur de Castro Callado, Suzana de F. Dantas, Veronica Teichrieb, Rodrigo S.B.G. Barbosa, Paulo G. Barros, Judith Kelner, Djamel F. Sadok Universidade Federal de Pernambuco
*Modeling Player Session Times of On-line Games Francis Chang, Wu-chang Feng OGI School of Science and Engineering at OHSU
Coffee break 10:00-10:30
Session 2: 10:30-12:00 ====================== A Fair Message Exchange Framework for Distributed Multi-Player Games Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul Lucent Bell Laboratories
Causality and Media Synchronization Control for Networked Multimedia Games: Centralized versus Distributed Yutaka Ishibashi, Shuji Tasaka Nagoya Institute of Technology
Bandwidth Requirement and Consistency Resolution Latency in Multiplayer Games Joseph D. Pellegrino, Constantinos Dovrolis University of Delaware, Georgia Institute of Technology
Lunch 12:00-1:30
Session 6: 1:30-2:30 ==================== *Access Network Delay in Networked Games T.Coppens, E. Deckers, D. De Vleeschauwer, W. Naudts, R. Smets, K. Spruyt, B. Van Doorselaer Alcatel Bell
*A Zone-based Gaming Architecture for Ad-Hoc Networks Sebastian Matas Riera, Oliver Wellnitz, Lars Wolf Technical University of Braunschweig
Mobility and Stability Evaluation in Wireless Multi-Hop Networks Using Multiplayer Games Frank F. H. Fitzek, L. Badia, P. Seeling, J. G. Schulte, T.Henderson
Universita di Ferrara, acticom GmbH, University College London
Coffee Break 2:30-3:00
Discussion Panel: 3:00-4:00 =========================== Multiplayer Games: What is the Research Agenda? Sugih Jamin, Wu-chang Feng, Troels Degn Johansson, Tristan Henderson
Session 3: 4:00 - 5:00 ====================== *Six in the City: Introducing Real Tournament: A Mobile IPv6 Based Context-Aware Multiplayer Game Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney Univesity of Lancaster
*Experiences Using a Dual Wireless Technology Infrastructure to Support Ad-hoc Multiplayer Games Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen Schiller Freie Universitaet Berlin
Human Pacman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible interaction Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farzbiz National University of Singapore
Demos: 5:00-6:30 ================
Social Event: 6:30-done =======================
Friday, May 23rd ================
Breakfast 8:30 - 9:00
Keynote: 9:00 - 9:30 ==================== On Virtual Economies California State University - Fullerton
Session 4: 9:30-10:30 ===================== *A Multi-User Framework Supporting Video-Based Avatars Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte Expertise Centre for Digital Media / Limburgs Universitair Centrum
Priority-Based Distribution Trees for Application-Level Multicast Juergen Vogel, Joerg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg
University of Mannheim
Spatial Principles of Level-Design in Multi-Player First-Person Shooters Christian Guettler, Troels Degn Johansson IT University of Copenhagen
Coffee break 10:30-11:00
Session 5: 11:00am-12:00 ======================== *On the Geographic Distribution of On-line Game Servers and Players Wu-chang Feng, Wu-chi Feng OGI School of Science and Engineering at OHSU
*A Service Platform for On-Line Games Debanjan Saha, Sambit Sahu, Anees Shaikh IBM TJ Watson Research Center
What Do Online Gamers Really Think of the Internet? Manuel Oliveira, Tristan Henderson University College London
Closing Remarks
(* - Denotes Paper is Work-in-Progress Report) --------------------------------------------------------------- This list is maintained automatically by the majordomo mailing list tool. If you wish to be dropped from the list send mail to netgame-l-request@pi4.informatik.uni-mannheim.de with the word unsubscribe in the body of the message. ----------------------------------------------------------------