-------- Original-Nachricht -------- Betreff: [Tccc] CFP: Massively Multiuser Virtual Environments (MMVE'09) Datum: Tue, 13 Jan 2009 20:59:38 +0800 Von: Kuan-Ta (Sheng-Wei) Chen swc@iis.sinica.edu.tw Antwort an: swc@iis.sinica.edu.tw Organisation: Academia Sinica An: tccc@lists.cs.columbia.edu
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-------------------------------------------------------- CALL FOR PAPERS
The 2nd International Workshop on Massively Multiuser Virtual Environments (MMVE 2009) at the IEEE Conference on Virtual Reality 2009 (VR09)
March 15th, 2009 Lafayette, Louisiana, USA http://peers-at-play.org/MMVE09/ --------------------------------------------------------
With the increasing number of potential users of virtual and augmented reality systems, as indicated by the recent booms of massively multiuser online societies, the design of distributed, massively multiuser virtual environments (MMVEs) becomes increasingly important, posing new requirements on both distribution platforms and virtual reality systems. Facing these challenges is a community-spanning effort that requires pooling the resources and experiences of both the virtual reality and the networking/ distributed computing communities. This workshop hopes to provide a link between these communities to foster the development of highly distributed, flexible and robust virtual environments. We aim to gather both practitioners and researchers under one roof to discuss their findings, incite collaborations, and move the state of the art forward.
Topics ------
The main topic of this workshop is to provide a critical analysis of existing distribution approaches for virtual environments and to identify key challenges and techniques that are required for bringing VR systems into the global Internet, interconnecting thousands of users in a single environment. More specifically, the workshop addresses the following issues:
1. Scalability, i.e. the ability to handle thousands of (possibly nearby) users at the same time, interacting via the global Internet.
2. Interoperability, i.e. the ability to integrate multiple virtual worlds and/or service providers, e.g. using common protocols or universal clients.
3. Interactivity, i.e. how to provide highly responsive environments with near real time interactions despite network delay and jitter.
4. Bandwidth restricted (mobile) end user devices, e.g. the integration of mobile devices for nomadic augmented reality applications.
5. Dynamic & flexible distribution architectures, e.g. self-adapting client/server, peer-to-peer and hybrid architectures.
6. Content streaming, e.g. sound and 3D streaming.
7. Consistency, i.e. providing consistency guarantees to users of the virtual environment, despite network delay and the high level of responsiveness required.
8. Persistency, i.e. the ability to save and access the states of the virtual environments despite disconnections and faulty components.
9. Security & privacy, e.g. distributed authentication algorithms that allow users to participate in the environment securely and without fear of being spied.
10. Implementation issues, e.g. novel approaches to effectively manage the complexity of developing applications for such environments.
Submission Guidelines ----------------------
Paper submissions must cover one of the topics listed above, or a closely- related one. Submitted papers should be at most 6 pages long, use the IEEE proceedings format and *must be blinded*. Research papers must be original prior unpublished work and not under review elsewhere. All submissions will be peer- reviewed (double-blind) and selected based on their originality, merit, and relevance to the workshop.
Submissions in PDF format must be submitted online through the workshop page at http://peers-at-play.org/MMVE09/ no later than January 30th, 2009. Accepted papers must be presented at the workshop. Selected papers will appear in a special issue of the International Journal of Advanced Media and Communication (IJAMC), subject to addressing all reviewer comments from MMVE and reformatting according to IJAMC formatting guidelines.
If you have any questions, please email us at mmve@peers-at-play.org.
Workshop Format --------------------------------------------
The workshop will have three parts. The first part will be an invited keynote talk. In the second part, we will have multiple sessions, each consisting of about 3 talks. The last part of the workshop will consist of a common panel discussion including all participants.
Important Dates --------------- Submission Deadline: January 30th, 2009 Acceptance Notification: February 5th, 2009 Camera Ready Version: February 15th, 2009 Workshop Date: March 15th, 2009
Organizers ---------- * Gregor Schiele, University of Mannheim, Germany * Shun-Yun Hu, National Central University, Taiwan * Arno Wacker, University of Duisburg-Essen, Germany * Wei Tsang Ooi, National University of Singapore, Singapore
Program Committee ----------------- Maha Abdallah, University of Paris VI, France Christian Bouville, IRISA, France Sonja Buchegger, Deutsche Telekom Laboratories, Germany Romain Cavagna, University of Paris VI, France Kuan-Ta Chen, Academia Sinica, Taiwan Abdennour El Rhalibi, Liverpool John Moores University, UK Wu-chi Feng, Portland State University, USA Chris GauthierDickey, University of Denver, USA Aaron Harwood, University of Melbourne, Australia Jehn-Ruey Jiang, National Central University, Taiwan Stephan Krause, University of Karlsruhe, Germany Jauvane C. Oliveira, LNCC, Brazil Peter Quax, Hasselt University, Belgium Laura Ricci, University of Pisa, Italy Jerome Royan, Orange Labs, France Ingo Scholtes, University of Trier, Germany Shervin Shirmohammadi, University of Ottawa, Canada Gwendal Simon, TELECOM Bretagne, France Shinichi Ueshima, Kansai University, Japan Shinya Yamamoto, NIST, Japan Suiping Zhou, Nanyang Technological University, Singapore Roger Zimmermann, National University of Singapore, Singapore
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