please feel free to forward far and wide....
thanks, drew
CALL FOR PAPERS:
Sandbox: an ACM Video Game Symposium
Collocated with SIGGRAPH 06
29 July & 30 July, 2006, Boston, MA, USA
http://sandboxsymposium.org/
ACM is hosting a two-day video game symposium on 29 July and 30 July
in 2006, co-located with SIGGRAPH 06 in Boston, MA, USA. The symposium
will consist of keynotes, panels and papers. In addition, a
"Hot Games" session will preview unreleased titles from major game
companies and indie developers.
Video games are a singular technological medium, comparable in
cultural impact to the telephone, television or the Internet. How can
we advance the state of technology while ensuring that the medium
flourishes? What role do Indie developers play in maintaining
diversity and creativity in this medium? What are the impacts of
the medium on society and on individuals?
The symposium seeks papers that describe research and ideas that are
original and innovative. Technical papers should contain an
empirical evaluation and an explicit description of the advantages of
the proposed technique. Other papers should meet the standards of
their respective disciplines (e.g. economics or media studies) and
will be peer-reviewed. Selected papers will be those that are
judged to have the greatest potential for either immediate or
long-term impact on the field of game development
Developers and researchers from all related disciplines are invited to
participate in this event and to exchange ideas, theories and
experiences regarding the state of the field. We seek
contributions from the technical, creative, independent and academic
communities that design and develop video games and related
technology, and also from observers of video games and their impact on
society and on individuals.
TOPICS
Topics should center on critical and
analytical approaches to video games. The focus is threefold: (1)
industry and scholarly perspectives on how video games are designed
and developed; (2) analysis of the experience and pleasures of game
play; (3) critical articles on the value and significance of video
games as cultural artifacts. Throughout, topics should focus on close
readings and critical analysis of the design and development aspects
of creating unique game experiences. While MMOs, Serious Games,
simulations, and pervasive/mobile games are well researched, the
committee also invites submissions that explore games from the wide
range of popular console and PC titles. Studies of major games with
significant player bases are encouraged. The committee welcomes
interdisciplinary and comparative approaches to video game criticism,
as well as those from the technical, social sciences and the
humanities. We invite work across game platforms and titles, on games
and literature, games and film, economics, media studies,
communication, sociology, games and art, and games and other digital
media.
Examples of some topic areas that are of
interest include, but are not limited to:
Real-time animation and computer graphics for video games
Distributed simulation and communication in multi-player games
Game console hardware and software
Psychophysics and user interfaces
Artificial intelligence in games
Interactive physics
Uses of GPU for non-graphical algorithms in games
Multi-processor techniques for games
Speech and vision processing as user input techniques
Development tools and techniques
Procedural art
Sound Design and music in games
Mathematical Game Theory applied to video games
Cinematography in games
Game design and game genres
Story structure (setting, plot, character, theme) in games
Games (Casual, Serious, Mobile, Networked, Alternative Reality,
Ubiquitous, Pervasive, etc.)
Legal, political, and societal impacts
Women and diversity in games
Gamer culture and community; such as modding communities, LAN parties,
creative gamer content and machinima
Independent game developers
Economics and business of the game industry
Game production and labor
Negotiating intellectual property issues in development
Trade offs between creativity and branding in design and
production
Alternative distribution models
SUBMISSIONS
Please submit full papers, not abstracts. Accepted formats:
-Long Paper (max. 10 pages)
-Short paper (max. 4 pages)
All papers will be reviewed by an independent review committee, which
will provide written feedback on each paper. ACM will publish
the proceedings and papers will be archived in the ACM Digital
Library.
DATES
Submission of full paper (long or short): 1 May 2006
Submission of camera-ready papers: 1 July 2006
Submission of Hot Game demo: 1 July 06 *
CONTACT
Conference Chair: Drew Davidson (drew@waxebb.com)
Program Chair: Alan Heirich (alan.heirich@playstation.sony.com)
Program Chair: Doug Thomas (douglast@usc.edu)
* NOTE: There will be a specific call for
Hot Games entries. In order to get the most contemporary games, the
Hot Games session has a later submission date, but interested parties
are welcome to submit ideas for the session earlier.
--
| drew
davidson, ph.d.
| faculty |
etc @ cmu
| academic
department director @ aip & aio
| game art &
design | interactive media design
|
mailto:drew@waxebb.com | http://waxebb.com
|
mailto:drdrew@cmu.edu | http://www.etc.cmu.edu
|
mailto:ddavidson@aii.edu | http://www.aip.aii.edu