Networking has
become the main selling point for computer games: commercial games are expected
to support multi-playing and the online game sites aim at supporting an ever
increasing number of users. At the same time, new game console releases rely
heavily on the appeal of online gaming, and a whole new branch of mobile
entertainment has emerged with intention to develop distributed multiplayer
games for wireless applications.
Multiplayer
computer games require both consistent and responsive networking. Consistency
is important for maintaining a similar set of data for all players, whereas
responsiveness requires that updates to the data are done as promptly as
possible. These two requirements, however, are often contradictory, and solving
this consistency-responsiveness dichotomy lies in the heart of real-time
interactive networking.
A massively
multiplayer game can have tens of thousands simultaneous players from all of
over the world, which means that the scalability of the chosen network
architecture becomes critical. Moreover, a massive multiplayer game often
requires maintaining a persistent game world, where the game progresses around
the clock regardless whether a player takes part in it.
As the online
gaming has become a more lucrative business, potential financial losses, caused
directly or indirectly by cheaters, are now a major concern among the online
gaming sites. The range of attacks varies from tampering the network traffic to
virtual mobbing, which means that the counter measures against cheating also
range from securing the communication to maintaining a fair playground.
This special issue
on Networking for Computer Games focuses on the latest research done on
networked computer games. The topics to be addressed in this special issue
include but are not limited to:
Communication, data, and control
architectures
Latency compensation techniques
Persistent game worlds
Measuring game traffic
Security for computer games
Pervasive games
Networked virtual environments for
games
Mixed/Augmented reality games
Mobile/Nomadic multiplayer games
Consistency maintenance
Authors should
follow the International Journal of Computer Games Technology manuscript format
described at the journal site http://www.hindawi.com/journals/ijcgt/.
Prospective authors should submit an electronic copy of their complete
manuscript through the journal Manuscript Tracking System at http://mts.hindawi.com, according to the
following timetable:
Manuscript Due |
February 1, 2008 |
First Round of Reviews |
May 1, 2008 |
Publication Date |
August 1, 2008 |
Jouni Smed, Department of Information
Technology,
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