-------- Original Message -------- Subject: [Tccc] Four SIGCOMM 2004 Workshops CALL FOR PAPERS Date: Wed, 3 Mar 2004 13:23:38 -0600 From: Chris Edmondson-Yurkanan chris@cs.utexas.edu To: tccc@cs.columbia.edu
ANNOUNCEMENT and CALL FOR PAPERS
This year, SIGCOMM continues its expanded scope with significant emphasis on workshops. We solicit papers and participation in the following four one-day workshops.
1. Workshop on Future Directions in Network Architecture (FDNA-04) 2. Workshop on Practice and Theory of Incentives and Game Theory in Networked Systems (PINS) 3. Network Troubleshooting: Research, Theory and Operations Practice Meet Malfunctioning Reality 4. NetGames-04
These workshops will be held with SIGCOMM'04 to be held from August 30 - September 3, 2004 in Portland, Oregon, US.
For a detailed description of the workshops and submission guidelines, visit: http://www.acm.org/sigcomm/sigcomm2004/workshops.html
(And look for a Workshop flyer at Infocom 2004.)
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Workshop on Future Directions in Network Architecture (FDNA-04) Paper submission deadline: April 30, 2004.
The architecture of a network specifies the essential principles that guide its design, especially its service and control interfaces, its partitioning into functional components, the interaction amongst these functional components, and the engineering of its protocols and algorithms. Today, the most successful network architecture is that of the Internet. The current Internet architecture has scaled beyond the wildest dreams of its designers. However, it has a number of significant problems when employed to fulfill service requirements or when applied to some classes of networks for which it was not originally designed. In recent years, several attempts have been made to work around these problems. These range from simple address partitioning (NAT), various proposed changes to the routing and naming infrastructure (ad-hoc, name-based routing, store-and-forward, overlay networks, capabilities for enhanced security, etc) to the use of alternative network architectures such as those proposed for mass-scale sensor networks, networks of mobile wireless devices, and high-delay inter-planetary networks. This call solicits papers on two broad topics: (a) Architectural limitations of the current Internet and techniques to overcome these limitations; and (b) Descriptions of and innovative architectures for new classes of networks. Submissions ranging from presentations of specific research to more general, philosophical position papers are welcome. Submitted papers must be no more than 8 pages long, with no characters in smaller than 10 point fonts.
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Workshop on Practice and Theory of Incentives and Game Theory in Networked Systems (PINS) Paper submission deadline: April 19, 2004
Traditional system design assumes that all participants behave according to the intentions of the system architects. In reality, computer networks are heterogeneous, dynamic and distributed environments managed by multiple administrative authorities and shared by users with different and competing interests. Recently, there has been growing interest in using tools from Game Theory (GT) and Mechanism Design (MD) to tackle incentive-related problems in these complex environments. For these methods to be successful in practical networked systems, it is vital to understand and incorporate realistic models and constraints for such central system properties as player types and strategies, scalability, asynchronicity, observability, verification, and frequency & time scale of interactions. The goal of this workshop is to promote an exchange of ideas on the true applicability, range and validity of game-theoretic and economic models for analysis and design of Internet and Internet-based systems. The workshop solicits technical or position papers of two types: (1) Incentives in Practice: Papers that focus on practicality and realistic applications of Game Theory to networked systems; and (2) Models & theoretical results for networked systems: Papers that assess the applicability of specific models and/or results in Game theory and Mechanism Design to distributed and networked systems, or outline new approaches to analyzing these problems. Submissions should be no more than 8 pages in length with 10pt fonts or larger.
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Network Troubleshooting: Research, Theory and Operations Practice Meet Malfunctioning Reality Paper submission deadline: April 15, 2004
Network monitoring and measurement has received a great deal of attention in the research community recently. This workshop endeavors to focus on finding problems, failures and anomalies in networks. The workshop seeks papers exploring several themes: (1) Detection: Mechanisms and techniques for detecting failures, imminent failures and other anomalies in real time. (2) Correction: While detecting problems (or imminent problems) and alerting network operators is a good first step, techniques for automatically mitigating problems as they occur are also sought. (3) Coordination: Detecting and solving problems in a multi-provider environment inevitably involves communicating between distinct autonomous entities. Mechanisms and facilities to streamline and automate such communication are sought. (4) Experience: Insight from network operators into network problems they cannot easily detect (or, detect far too late) and tools that would make network management much easier. Input from network operators on non-obvious or non-technical considerations which impact technical solutions are also sought. This workshop invites two kinds of submissions: (1) Original papers on any area of network measurement, monitoring or management specifically directed towards one or more of the above themes. (2) Poster presentation proposals. While posters on any of the above themes will be accepted, posters on operational experience are highly sought. Submissions ranging from presentations of specific research to position papers are welcome. Papers presenting interesting and novel ideas at an early stage of development are preferred over completed journal-style results. Selected papers will be forward-looking, with impact and implications for both operational networks and ongoing or future research. Original papers should be 3-6 standard SIGCOMM formatted pages (with the expectation that position papers will be shorter and research papers longer). Poster proposals should be sent in the form of 1-page abstracts.
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NetGames'04 Submission deadline: April 16, 2004
The NetGames workshop is an attempt to bring together researchers and developers from academia and industry to present new research in understanding networked gaming systems. Submissions are sought in any area related to networked games. The areas of interest include (but are not limited to) game-specific research in: Network measurement and modeling; system benchmarking and provisioning; latency issues and lag compensation techniques; cheat detection and prevention; service platforms, architectures, and middleware; protocol design; mobile and resource-constrained gaming; augmented physical gaming systems; user and usability studies; quality of service and content adaptation; security, authentication, and accounting. We solicit submissions of full papers (12 pages) and short papers (6 page) (single-spaced, double column, 11pt font).
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