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CALL FOR PAPERS
3rd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'07)
CCNC 2007 - Satellite Workshop January 11 2007, Las Vegas, Nevada, USA Sponsored by the IEEE Communications Society
The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The third IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Technologies for Entertainment: Architectures, Platforms and Protocols for Networked Games Internetworking, Vertical Roaming and Session Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...) Home LANs, Body and Personal Area Networks for Entertainment Media and Device Adaptation Music and Movie Distribution Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond) Opportunistic Multi-hopping and Opportunistic Networks for Entertainment QoS and Security Support for Entertainment Resource and Service Discovery Technologies (P2P, LDAP, …) Technologies for Networked In-Home/Car/Flight/Train Entertainment TV-Centric and Broadcast Networks for Entertainment
Entertainment Applications: Agent-based Entertainment Augmented, Virtual and Mixed Reality Artificial Intelligence Evolutionary Entertainment Interactive Television and Theater Massive Multiplayer Games Mobile and Wireless Entertainment Networked Entertainment Networked Narrative and Digital Interactive Storytelling Networked Video, Music and Sound Design Pervasive Entertainment Personalized and User-Adapted Television Sport, News and Entertainment Virtual Technology and Virtual Environments for Entertainment Wearable Entertainment Wireless and Mobile Gaming Testbed and Performance Evaluation
Guidelines for Submission
Submitted papers must represent original material that is not currently under review in any other conference or journal, and has not been previously published.
- Paper length should not exceed five-page technical paper manuscript. - Please see author information page for submission guidelines at CCNC’07 website (http://www.ieee-ccnc.org). The paper should be used as the basis for a 20-30 minute Workshop presentation. - Papers should be submitted in a .pdf or .ps format by selecting CCNC'07 at the EDAS paper submission website (http://www.edas.info) and then selecting the workshop submission link. - A separate cover sheet should show the title of the paper, the author(s) name(s) and affiliation(s), and the address (including e-mail, telephone, and fax) to which the correspondence should be sent. - All accepted papers will be published in the conference proceedings. - At least one author of accepted papers is required to register at the full registration rate.
Important Dates
August 10, 2006 Paper submission September 15, 2006 Author Notification October 10, 2006 Camera-ready Copy October 8, 2006 Author Registration Deadline January 11, 2007 Workshop date
Co-Chairs
Marco Roccetti (University of Bologna, Italy, roccetti@cs.unibo.it) Giovanni Pau (UCLA, USA, gpau@cs.ucla.edu) Abdennour El-Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi@ljmu.ac.uk)
participants (1)
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Xiaoyuan Gu