[Fwd: [Tccc] CFP: NetGames 2005 Workshop]
-------- Original Message -------- Subject: [Tccc] CFP: NetGames 2005 Workshop Date: Tue, 24 May 2005 23:32:55 -0400 (EDT) From: Anees Shaikh aashaikh@watson.ibm.com Reply-To: Anees Shaikh aashaikh@watson.ibm.com To: tccc@cs.columbia.edu
Dear colleagues,
On behalf of the organizing committee of NetGames 2005, we would like to invite you to submit a paper to this year's workshop (submissions due June 15, 2005).
The NetGames workshop brings together researchers from academia and industry to present new research in understanding and enabling current and next generation networked games. This year, the workshop will be held at the IBM TJ Watson Research Center in New York during the second week of October. In addition to a strong technical program, we are actively working to include gaming industry participation through invited talks and panels.
Please also note that the workshop is being held in cooperation with ACM SIGCOMM and accepted papers will appear in the ACM Digital Library along with an online proceedings.
We would very much appreciate your contribution and active participation in making NetGames 2005 a big success. Please visit the NetGames 2005 website for additional details:
http://www.research.ibm.com/netgames2005
Sincerely,
Debanjan Saha and Anees Shaikh IBM TJ Watson Research Center
------------------------------------------------ NetGames 2005 Workshop CALL FOR PAPERS
The NetGames workshop brings together researchers and developers from academia and industry to share ideas and present new research in understanding networked games and in enabling the next generation of online games. This year's workshop will be hosted by IBM Research in Hawthorne, NY. Submissions are sought in any area related to networked games.
NetGames 2005 welcomes papers and extended abstracts describing research related to networked games on all platforms. Topics of interest include, but are not limited to:
* Multi-player game architectures and platforms * Games on mobile and resource-scarce devices * Protocols for peer-to-peer networked games * Text and voice messaging in games * Prevention and detection of cheating * Latency compensation and hiding * Modeling, usage studies, and characterization * Systems support for authentication and accounting
We are also pleased to announce that accepted papers will appear in the ACM Digital Library, in addition to an online proceedings.
Submission guidelines:
NetGames 2005 welcomes submissions of full-length papers, as well as extended abstracts reporting work-in-progress and position statements.
All submissions should be 5 to 12 pages (single-spaced, double column, 11pt font) in PDF or PostScript format.
Submissions will be via EDAS. Please create an EDAS id if you do not already have one.
**Important Dates** Abstract/Full-paper submission: June 15, 2005 Notification: July 25, 2005 Final manuscript due: August 15, 2005
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participants (1)
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Lars Wolf