[Fwd: [Tccc] Prel. CFP: IEEE Networking Issues in Multimedia Entertainment (NIME'10) - Singapore]
-------- Original-Nachricht -------- Betreff: [Tccc] Prel. CFP: IEEE Networking Issues in Multimedia Entertainment (NIME'10) - Singapore Datum: Sun, 20 Dec 2009 23:37:30 +0100 Von: cpalazzi@math.unipd.it An: tccc@lists.cs.columbia.edu Referenzen: 1213630636.485688acaf50e@server1.math.unipd.it
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PRELIMINARY CALL FOR PAPERS
6th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'10)
ICME 2010 - Satellite Workshop
July 19-23, 2010, Singapore
Sponsored by the IEEE Communications Society
website - http://www.math.unipd.it/~cpalazzi/NIME10/
THEME AND SCOPE The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The Sixth IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:
Applications for Entertainment * Architectures, Platforms and Protocols for Networked Games * Internetworking, Vertical Roaming and Session * Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...) * Home LANs, Body and Personal Area Networks for Entertainment * Media and Device Adaptation * Music and Movie Distribution * Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond) * Opportunistic Multi-hopping and Opportunistic Networks for Entertainment * QoS and Security Support for Entertainment * Resource and Service Discovery Technologies (P2P, LDAP) * Technologies for Networked In-Home/Car/Flight/Train Entertainment * TV-Centric and Broadcast Networks for Entertainment
Technologies for Entertainment * Agent-based Entertainment * Augmented, Virtual and Mixed Reality * Artificial Intelligence * Evolutionary Entertainment * Interactive Television and Theatre * Massive Multiplayer Games * Mobile and Wireless Entertainment * Networked Entertainment * Networked Narrative and Digital Interactive Storytelling * Networked Video, Music and Sound Design * Pervasive Entertainment * Personalized and User-Adapted Television * Sport, News and Entertainment * Virtual Technology and Virtual Environments for Entertainment * Wearable Entertainment * Wireless and Mobile Gaming * Testbed and Performance Evaluation
PUBLICATION IN PARTNER JOURNAL Best relevant papers submitted to IEEE NIME 2010, will be published in our partner journal Springer Verlag International Journal Transactions on Edutainment led by Editor-in-Chief Prof. Zhigeng Pan. The papers proposed to ToE should be an extended version of the paper accepted and presented at IEEE NIME 2010.
AUTHOR GUIDELINES Guidelines for IEEE NIME 2010 follow the authors guidelines of IEEE ICME 2010 which can be found here: http://www.icme2010.org/authorguide.html Please note however that the submission dates are different and should be as follows.
IMPORTANT DATES Regular Paper Abstract Submission: January 31, 2010 Regular Paper Submission: February 14, 2010 Notification of Regular Paper Acceptance: March 15, 2010 Camera-Ready Paper Due: April 15, 2010
CO-CHAIRS Prof. Marco Roccetti (University of Bologna, Italy, roccetti@cs.unibo.it) Dr Giovanni Pau (UCLA, USA, gpau@cs.ucla.edu) Prof. Abdennour El Rhalibi (Liverpool John Moores University, UK, A.Elrhalibi@ljmu.ac.uk)
PUBLICITY CHAIR Dr Claudio Palazzi (University of Padua, Italy, cpalazzi@math.unipd.it)
INVITED SPEAKER Sergei Gorlatch - Univ. of Münster, Germany, gorlatch@uni-muenster.de (http://pvs.uni-muenster.de/pvs/mitarbeiter/gorlatch/) Title: Network Support for Massively Multi-Player Online Games
TECHNICAL PROGRAM COMMITTEE (TO BE COMPLETED) Maha Abdallah - Univ. Paris VI, France Khaled Boussetta - Univ. Paris XIII, France Ling-Jyh Chen - Academia Sinica, Taiwan Abdennour El Rhalibi - Liverpool John Moores University, UK Stefano Ferretti - University of Bologna, Italy Marco Furini - University of Piemonte Orientale, Italy Anurag Garg - Trinity College Dublin, Ireland Mario Gerla - UCLA, USA Sergei Gorlatch - Univ. of Münster, Germany Ulf Körner - Lund University, Sweden Dario Maggiorini - Univ. of Milano, Italy Gustavo Marfia - University of Bologna, Italy Madjid Merabti - Liverpool John Moores University, UK Farid Meziane University of Salford, UK Graham Morgan - Newcastle University, UK Claudio Palazzi - University of Padua, Italy Zhigeng Pan - Zhejiang University, China Giovanni Pau - UCLA, USA Edmond Prakash - Manchester Metropolitan University, UK Marco Roccetti (University of Bologna, Italy Paola Salomoni - University of Bologna, Italy Massimo Valla - Telecom Italia Lab, Italy Kevin Wong - Murdoch University, University Laurence T. Yang - St. Francis Xavier University, Canada
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Lars Wolf