[Fwd: [ICEC] Pervasive Games Workshop with ACM Journal Publication Opportunity]
-------- Original Message -------- Subject: [ICEC] Pervasive Games Workshop with ACM Journal Publication Opportunity Date: Mon, 14 Feb 2005 18:35:42 +0100 From: Rauterberg, G.W.M. G.W.M.Rauterberg@tue.nl To: icec@listserver.tue.nl
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PerGames 2005
2nd International Workshop on Pervasive Gaming Applications
------------------------------------------------------------------------ --- --- held at 3rd International Conference on Pervasive Computing (PERVASIVE 2005)
in Munich, Germany, on Wednesday, May 11th 2005 ------------------------------------------------------------------------ --- ---
The best paper submissions will be published in the prestigious ACM Journal Computers in Entertainment (CIE) - www.acm.org/pubs/cie.html
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With the emergence of ubiquitous and pervasive computing technology, we are facing a radical paradigm shift in computer entertainment. In recent years, the immersiveness of gaming experiences had to be created and conveyed through keyboard and screen alone. Now, the computer as a medium steps back and weaves itself into the fabric of our physical and social environments creating potentially richer experiences. For entertainment and gaming, this holds the chance of reclaiming social and physical aspects to create new and revolutionary forms of play that bridge the gap between the real world and virtual entertainment.
With this workshop we bring together researchers who are interested in interactive entertainment and the chances and risks that pervasive computing might add to it. We want to discuss results from this emerging field and share our experiences and visions to identify relevant research questions and future research directions.
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Possible topics include (but are not limited to):
* Mixed reality installations * Innovative input devices (Eye-Toys, Magic Wands etc) * Augmented tabletop games * The physical world as a game board * Social experience vs technological experience * Emerging game concepts * Augmented reality games * (Mis-)use of enabling technologies * Mobile computing entertainment * Experience design for heterogeneous devices * Business cases for pervasive computing games * Social implications and social protocols * Privacy and awareness issues * Mixing games and serious applications
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Please visit the workshop site www.ipsi.fraunhofer.de/ambiente/pergames2005 for information about participation and submitting papers.
Best paper submissions will be published in the ACM CIE Journal.
Submission deadline is February 25, 2005.
------------------------------------------------------------------------ --- --- Workshop Website: http://www.ipsi.fraunhofer.de/ambiente/pergames2005
Pervasive Conference Website: http://www.pervasive.ifi.lmu.de/
Organisers: Carsten Magerkurth (Fraunhofer IPSI), Adrian David Cheok (NUS), Trond Nilsen (HIT Lab NZ), Regan Mandryk (Simon Frasier University) Contact: magerkurth@ipsi.fraunhofer.de _______________________________________________ icec mailing list icec@listserver.tue.nl http://listserver.tue.nl/mailman/listinfo/icec
participants (1)
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Lars Wolf