[Fwd: CFP : Peer-to-Peer Multimedia Streaming - IEEE Communications Magazine]
-------- Original-Nachricht -------- Betreff: CFP : Peer-to-Peer Multimedia Streaming - IEEE Communications Magazine Datum: Fri, 23 Jun 2006 18:37:16 -0300 (BRST) Von: nfonseca@ic.unicamp.br An: multicomm@comsoc.org
Call for Papers - IEEE Communications Magazine
Feature Topic on Peer-to-Peer Multimedia Streaming
In recent years, peer-to-peer (p2p) multimedia streaming has aroused much interest both in research communities and in industries. By allowing peers serving each other in the network, p2p technology overcomes many limitations in traditional client-server paradigm to achieve user and bandwidth scalabilities. It has been shown that performance of a properly-designed p2p network actually improves, rather than deteriorates, with the increase of population size. Peer-to-Peer technology is promising for large content distribution as demonstrated by a number of proof-of-concept prototypes in both academia and companies.
In a p2p multimedia streaming system, multimedia contents are delivered to a large pool of distributed users with low delay, high quality and high robustness. Fueled by advances in networking and compression technologies, p2p multimedia streaming has experienced much initial deployment success for applications such as Internet TV (IPTV), video conferencing, and surveillance. It is the key to address the emerging needs of large-scale digital IPTV, interactive videos, interactive games and other next-generation broadcast-based or personalized multimedia services. A scalable peer-to-peer multimedia system should support many hosts, possibly in excess of hundreds or even millions, with diverse heterogeneity in bandwidth, capability, storage, network, and mobility. It should also be able to support various applications under dynamic user arrival and departure, frequent host failures and unavailability, and unpredictable user behaviors, network traffic and congestion. In a p2p streaming networks, users should be able to share, search, and access contents in a distributed and efficient manner. To achieve these goals, it is particularly important to address the challenges in architecture design, network/transport support, resource discovery and content delivery mechanisms.
Scope of Contributions ^^^^^^^^^^^^^^^^^^^^^^
This feature issue is devoted to original surveys and tutorials on these emerging issues in P2P streaming. Authors are invited to submit complete unpublished original articles that are not under review in any other conference or journal. Topics of interest include, but not limited to the following:
- Peer-to-peer media distribution, systems and infrastructures - Novel peer-to-peer streaming applications and services - Overlay networks and application-level multicast for media streaming - Robustness in peer-to-peer streaming networks - Scalability, reliability, accessibility, manageability, and availability for P2P streaming systems - Resource discovery and location in peer-to-peer streaming - Performance measurement and monitoring of peer-to-peer streaming systems - Deployment experience and application of peer-to-peer media distribution systems - Peer-to-peer streaming prototypes and their implementation - Reputation, trust and incentives in peer-to-peer streaming systems - Peer-to-peer based content distribution - Business models for P2P media distribution - Mobile P2P streaming
Schedule ^^^^^^^^ Submission Deadline: November 1st, 2006 Acceptance Notification: February 15th, 2007 Final Manuscript: April 1st, 2007 Publication date : June, 2007
Submission of Papers ^^^^^^^^^^^^^^^^^^^^^
For manuscript submission, the authors should follow the IEEE Communications Magazine guidelines under "Information for Authors" at
http://www.comsoc.org/pubs/commag/sub_guidelines.html.
Manuscripts should be submitted through Manuscript Central at http://commag-ieee.manuscriptcentral.com/. Please select "June 2007/Peer to Peer Multimedia Streaming" in the drop down menu.
Guest Editors ^^^^^^^^^^^^^ S.-H. Gary Chan Department of Computer Science The Hong Kong University of Science and Technology Clear Water Bay, Kowloon Hong Kong, China gchan@cs.ust.hk
Nelson L. S. da Fonseca Institute of Computing State University of Campinas Campinas, Brazil nfonseca@ic.unicamp.br
Giovanni Pau Department of Computer Science University of California Los Angeles, USA gpau@cs.ucla.edu
participants (1)
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Lars Wolf