[Fwd: Pervasive Games Symposium with ACM Journal Support - CfP PerGames]
-------- Original-Nachricht -------- Betreff: Pervasive Games Symposium with ACM Journal Support - CfP PerGames Datum: Wed, 31 Jan 2007 00:39:46 +0100 Von: Carsten Magerkurth magerkurth@ipsi.fraunhofer.de An: Carsten Magerkurth magerkurth@ipsi.fraunhofer.de
---------------------------------------------------------------------------- SECOND CALL FOR PARTICIPATION ----------------------------------------------------------------------------
PerGames 2007 http://www.pergames.de
4th International Symposium on Pervasive Gaming Applications
----------------------------------------------------------------------------
UPDATE: The best paper submissions will be published in the prestigous ACM Journal Computers in Entertainment (CIE). Additional papers will be published in the Journal of Virtual Reality and Broadcasting (JVRB) that will bring out a dedicated special issue about Pervasive Games.
UPDATE: In addition to the scientific programme, PerGames will feature high profile tutorials about Pervasive Gaming from the IPerG EU project. The IPerG project on Pervasive Games has been running for several years and offers a wealth of technological and game design insights to share.
----------------------------------------------------------------------------
PerGames 2007 will take place at the University of Salzburg, Austria, on June 11. & 12. 2007. It will be co-located with the ACM Conference on Advancements in Entertainment Technologies (ACE).
----------------------------------------------------------------------------
The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. Previous PerGames events were held in Vienna (2004), Munich (2005), Dublin (2006) and attracted researchers and practitioners from all over the world.
PerGames 2007 will feature high quality paper presentations and demos reviewed by an international program committee of experts from the fields of Pervasive Computing and Gaming.
----------------------------------------------------------------------------
This time, we call for four categories of participation:
* Research Papers * Research Posters * Live Demonstrations * Citywide Games
----------------------------------------------------------------------------
Research Papers:
Research Papers present the latest findings from pervasive gaming research. Each research paper should be six to ten pages in ACM SIGCHI format and should address a relevant topic for pervasive gaming applications. Participants will be chosen on the quality/ originality of their submission by an international program committee.
Possible topics include (but are not limited to):
* Mixed reality installations * Innovative input devices * Augmented tabletop games * Emerging pervasive game concepts * Augmented reality games * (Mis-)use of enabling technologies in games * Mobile computing entertainment * Business cases for pervasive computing games * Privacy and awareness issues in pervasive games * Mixing games and serious applications
----------------------------------------------------------------------------
Research Posters:
Research posters will be displayed and discussed during the symposium. They should include nifty ideas or ongoing work that might be too premature for a full paper submission, but interesting to discuss and share with the audience. A poster submission includes a two page description in ACM SIGCHI format and upon acceptance the respective poster.
----------------------------------------------------------------------------
Live Demonstrations:
Due to their intrinsic nature, Pervasive Games are best understood by experiencing them firsthand and therefore PerGames will host a number of innovative demonstrations of games as part of the conference. We encourage submissions of live demos of complete, playable Pervasive Games or novel technology demonstrators. We particularly encourage demonstrations that include participation by conference attendees and provoke discussions. A demo submission includes an abstract that describes the exhibit and discusses its novelty and distinguishing ideas or approaches. It should be two to four pages using the ACM SIGCHI format.
----------------------------------------------------------------------------
Citywide Games:
Citywide Games are larger than Live Demonstrations with respect to the suggested temporal or spatial expansion. Typically, they will be played over several hours or days within the city of Salzburg or within the conference building. PerGames 2007 will help with the advertisement, the local organization, permissions, legal issues and press contacts.
Possible types of Citywide Games include (but are not limited to):
* Mobile phone games * Augmented reality games * Casual games * Alternate reality games * Online on street games * Event-based games * Proximity games * Crossmedia games * Technology-enhanced larp games
Citywide Game proposals should be submitted electronically and include a game title, a brief description of the game experience (appr. 200 words), as well as the names and contact information of the Citywide Game organizers. The proposal should also identify the intended audience, its size, all technical infrastructure requirements (e.g. WiFi, GSM, GPRS, Bluetooth, GPS, ...) as well as and further requirements (e.g. required space, time, power supply, etc.). Please describe the requirements in detail and be precise.
----------------------------------------------------------------------------
Paper submissions will be due 1. March 2007 with the acceptance notification coming 30. March and printer ready versions due afterwards. Accepted papers will be published in a printed proceedings volume and will also be made available online. The deadline for demo submissions, posters, and citywide games will be 15. April 2007. The ACM SIGCHI format template can be downloaded from http://sigchi.org/chipubform/cpf.doc
----------------------------------------------------------------------------
For further information, please check the symposium website: http://www.pergames.de
Organizers: Annika Waern: SICS, Sweden Carsten Magerkurth: Fraunhofer IPSI, Germany Irma Lindt: Fraunhofer FIT, Germany Karl-Petter Åkesson: SICS, Sweden Peter Ljungstrand: Interactive Institute, Sweden Regina Bernhaupt, University of Salzburg, Austria Staffan Björk: Interactive Institute and Göteborg University, Sweden
To contact the organizers, please send email to: 2007@pergames.de mailto:2007@pergames.de
----------------------------------------------------------------------------
participants (1)
-
Lars Wolf